Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/10
Hybrid IK is a fast, robust, smoothly interpolating Inverse Kinematics solution for Unity which supports joint limits and user-authored keyframe pose spaces to guide the interpolation.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2019.4.12f1
Compatible
Compatible
Compatible
Description

Hybrid IK is a fast, robust, smoothly interpolating Inverse Kinematics solution for Unity which supports joint limits! It is a hybrid system combining the best of both FABRIK and CCD techniques in a novel algorithm to achieve smooth interpolations along large ranges of motion subject to joint limit constraints. Hybrid IK also offers the optional ability to parametrize the IK space with keyframe poses which can be used to further guide how the IK solution interpolates towards its target in a fast and simple way. This feature alongside the support of stretch limits and the fast and simple way to setup IK hierarchies that strictly follow joint limits while smoothly interpolating along big ranges of motion, make Hybrid IK stand out from the crowd. Fast and easy setup, no scripting required.



Watch the trailer here! Video Trailer



Features:



- Author Swing twist and Hinge joint limits, which are live editable


- Constrain End orientation


- Add stretch limits, with local x,y,z stretch bounds adding a positional IK component


- Add manual position and orientation constraints upon joints along the IK chain.



Finally, Hybrid IK for Unity supports authoring Keyframe Pose constraints, which creates a mapping between authored keyframe poses and end position targets which will guide how the joint chain interpolates as the end target moves, effectively parametrizing the space!




Package includes 2 demo scenes of Robot Arm IK setups.



Trailer video uses a few assets purchased from the asset store which are not included in the package.



All source code included!



For support, email us at ashqarapps@gmail.com

Hybrid IK

(15)
144 users have favourite this asset
(144)
$19.99
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
20.7 MB
Latest version
1.02
Latest release date
Oct 10, 2022
Original Unity version
2019.4.12 or higher
Support
Visit site
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR