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Haven Animator lets you easily add UI and 2D Sprite animations to your objects. You can alter the position, scale, alpha and rotation.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2019.4.29f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
설명

Animations are easy and fast to set up and they do not create any outside files, unless the user wants to. Adding a simple animation ”move object from y value 0 to 100 in 1 second” literally takes only 10 seconds to add!



Features:


  • Fast and easy to use
  • Add curves to your animations
  • You can play multiple animations in a sequence
  • No scripting required: All of the animations are made directly from inspector (user is also able to modify the animations from scripts)
  • You can save animations as assets and share them between multiple Haven Animators


Dependencies:




Compatibility:


This package is fully compatible with the third party Unity Atoms package: Unity Atoms


You can use the package for sharing the same variables or constant values between different animations from inspector or from scripts. You can also use it for calling simple on complete void events.


Note: Unity Atoms versions 4.4.4 and 4.4.5 have a bug, which breaks the inspector. Use version 4.4.3 for now.



Support:


In case you need any assistance or want to report bugs, you can join my Discord server and share your thoughts with the whole community. You can also contact me by sending an email to toni1.heinonen@gmail.com.

Technical details

Available features:

  • Add multiple different animations to objects
  • Play multiple animations in a row by using the Animation Sequence system
  • Play animations on Awake() or by calling Play() function from script
  • Override animation properties from script
  • Add on complete listeners
  • Reset values before and after playing the animation
  • Share same values between all animations on component by using Global Values
  • Share same values between all animations properties by using Shared Animation Values

Haven Animator

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