Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

Home
Tools
Animation
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/24
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
HTC Vive & Oculus Rift users- Test out VR demo in downloads:
http://badplangames.com/
Features:
-Picking up
-Dropping
-Class system of object types:
-Pinch
-Hilt
-Gun
-Sphere
-Misc
-Each Class has unique animations:
-hover
-grasp size
-Each Class uses different adjustable pick up requirements:
-Grab Distance
-Hold Point
-Held Position
-Held Rotation
---------------------------------------
Included sample objects:
-Left and Right Hand
-Sword
-Phone
-Pen
-Desert Eagle Gun
-Ak47 Gun
-Circlet Crown
-Bomb (with fuze lit animation and explosion animation)
-Chainsaw
-Simple Office Interior
Tutorial Can be found at: https://www.youtube.com/watch?v=z2QaK4g5_RI&feature=youtu.be ----------------------------------------
----------------------------------------
Summary -- Theory of HandsVR:
HandsVR works using a lock on system where hands will indicate the ability to pick up something by hovering over it and playing the corresponding Preparation animation such as a hand opening up to pick up a sword. Then when the user presses the trigger the object is parented to the hand either at a specific position and rotation or a dynamic one based on the acceptable pick up angle and grab distance. A specific position might be used for something like a pen that you would want to pick up into a drawing orientation. A more dynamic pick up might be used for a sword so you can pick up the sword from any side of the hilt or a spherical object that you would want to pick up from any side like an apple or snowball.

This solves the core problem with hand visuals in Virtual Reality because you want clear feedback to the user that they can pick something up, but having hand animations for every single pickupable object is a nightmare especially when trying to align it from any angle. You can use the grab distance to give the user the ability to pick up objects with bigger hitboxes making things like catching falling objects out the air suddenly much easier, but without the problem of parenting the objects too far from the hand mesh that it would look weird.

The hands are also rotated to match the feel of your hands in the real world so the process of picking things up feels natural.

The Pickup component script can be setup on any object so it's easy to extend any kind of object past the example objects that are included and already setup to show how it works.
----------------------------------------
Upgrade to the advanced tool here: https://www.assetstore.unity3d.com/#!/content/102839?aid=1101lJPa

Hands VR - The Ultimate Interaction Toolset

(14)
359 users have favourite this asset
(359)
$30
Seat
1
Updated price and taxes/VAT calculated at checkout
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
20.1 MB
Latest version
1.7
Latest release date
Sep 19, 2018
Original Unity version
5.5.0 or higher
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR
$30