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It does what it says on the tin. I had to adjust for my top-down-camera since the movement in the code only works for classical 2D camera movement but that is no problem. What I miss is an option that cleared ghosts after a certain amount of time instead only by maximum count. As it is, it's incredibly dependent on frames per second which could drastically change how long the tail effect is.
But this is a solid choice especially since it's free! Thanks for that!
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replied 7 years ago
I'll be adding that. Getting back to work on this. Thanks for the input!
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