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Flash export error
3 years ago
Taomee_B01on previous version 1.4.0
[Start]
[Document] '1400479.fla' conversion started...
The following JavaScript error(s) occurred:
At line 889 of file "FTMain.jsfl":
The function unlockAllElements() is currently unavailable.
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Reply from publisher:
replied 3 years ago
Hello! https://github.com/BlackMATov/unity-flash-tools/issues/3#issuecomment-1618471387
Assets\FlashTools\Scripts\Editor\FTEditor\SwfEditorUtils.cs(218,34): error CS0433: The type 'ZlibStream' exists in both 'Ionic.Zip.Unity, Version=1.9.1.9000, Culture=neutral, PublicKeyToken=null' and 'Unity.VisualScripting.IonicZip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c'
I can not find a way to resolve it. How to fix it?
Response:
Thanks for your help. And, sorry, I haven't notice the rating. It has been reset.
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Reply from publisher:
replied 3 years ago
Hello! So, it happens because modern Unity versions uses and includes some zip library that I use and include too :-)
As temporary workaround, you can remove this file: Assets/FlashTools/Plugins/Editor/Ionic.Zip.Unity.dll
It should help you to resolve this problem.
Or remove VisualScripting dependency, that can help too.
P.S.
Please use the support forum or my email to ask your questions.
Don't ruin the rating just for the sake of questions. Thank you.
b
Invaluable for working with Flash assets
6 years ago
bemlingAGIon previous version 1.3.15
Super thankful this tool exists; our creative studio exclusively works in Flash and we'd have so much more trouble converting their work by hand. This is about the only tool we can find that can simulate 24 frames per second animation in a 60 frames per second game.
One tricky spot - the tool assumes that all movie clips are scaled at 1:1. Our team designs character components like faces, eyes and bodies at large scale, then transforms them down when rigging the parent movie clip puppet (which then are scaled down again in another parent movie clip, etc etc.) When we use the tool to export, the in-game character looks perfect, but the resulting spritesheet has things like eyeballs bigger than a characters' torso, for example. I think the spritesheet generator refers to the original scales in the library, and does not take the transformations applied to them into account. Not sure there's an option to control that or not somewhere in the tool.
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