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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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BlackMat
26개 사용자 리뷰
FREE
1 - 10 / 26개 표시
사용자 리뷰
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G
Truly amazing, it's like magic
10 months ago
GeriB이전 버전 1.4.0
This asset is magic. Allows for flawless and easy integration with flash in such an elegant and efficient manner. Feels like a Unity standard.
이 리뷰가 도움이 되었나요?
0
0
F
It works perfectly!
a year ago
Fishyet이전 버전 1.4.0
The tool have exceeded my expectations! Thank you very much!ヾ(✿゚▽゚)ノ
이 리뷰가 도움이 되었나요?
1
0
v
Is is the only working tools !
2 years ago
vnmieze이전 버전 1.4.0
BIG THANKS !! IT'S ULTRA PERFECT, the only thing i would add is the possiblity to create separate texture atlas for maximising the space, like gaf but your magic work so ...
이 리뷰가 도움이 되었나요?
2
0
T
Flash export error
3 years ago
Taomee_B01이전 버전 1.4.0
[Start] [Document] '1400479.fla' conversion started... The following JavaScript error(s) occurred: At line 889 of file "FTMain.jsfl": The function unlockAllElements() is currently unavailable.
이 리뷰가 도움이 되었나요?
0
1
퍼블리셔 답변:
3 years ago에 답변됨
Hello! https://github.com/BlackMATov/unity-flash-tools/issues/3#issuecomment-1618471387
m
Amazing Flash Import Asset
3 years ago
matzjj이전 버전 1.4.0
This is just what we needed for a current project. Only wish it did blurs and allowed swapping of parts. Amazing it is free,
이 리뷰가 도움이 되었나요?
1
0
B
Hey, I got a problem
3 years ago
Boring668이전 버전 1.4.0
Assets\FlashTools\Scripts\Editor\FTEditor\SwfEditorUtils.cs(218,34): error CS0433: The type 'ZlibStream' exists in both 'Ionic.Zip.Unity, Version=1.9.1.9000, Culture=neutral, PublicKeyToken=null' and 'Unity.VisualScripting.IonicZip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c' I can not find a way to resolve it. How to fix it? Response: Thanks for your help. And, sorry, I haven't notice the rating. It has been reset.
이 리뷰가 도움이 되었나요?
4
0
퍼블리셔 답변:
3 years ago에 답변됨
Hello! So, it happens because modern Unity versions uses and includes some zip library that I use and include too :-) As temporary workaround, you can remove this file: Assets/FlashTools/Plugins/Editor/Ionic.Zip.Unity.dll It should help you to resolve this problem. Or remove VisualScripting dependency, that can help too. P.S. Please use the support forum or my email to ask your questions. Don't ruin the rating just for the sake of questions. Thank you.
p
Perfect toolset
4 years ago
pinsir이전 버전 1.3.18
퍼블리셔가 리뷰어에게 패키지를 선물했습니다.
I've used it for nearly 2 month, very handy and efficiency, not only saving the memory but also reduce amount of code! Highly recommended!
이 리뷰가 도움이 되었나요?
1
0
J
Great work!
4 years ago
JariHuomo이전 버전 1.3.18
Thanks for the hard work with this asset, working great!
이 리뷰가 도움이 되었나요?
1
0
b
Invaluable for working with Flash assets
6 years ago
bemlingAGI이전 버전 1.3.15
Super thankful this tool exists; our creative studio exclusively works in Flash and we'd have so much more trouble converting their work by hand. This is about the only tool we can find that can simulate 24 frames per second animation in a 60 frames per second game. One tricky spot - the tool assumes that all movie clips are scaled at 1:1. Our team designs character components like faces, eyes and bodies at large scale, then transforms them down when rigging the parent movie clip puppet (which then are scaled down again in another parent movie clip, etc etc.) When we use the tool to export, the in-game character looks perfect, but the resulting spritesheet has things like eyeballs bigger than a characters' torso, for example. I think the spritesheet generator refers to the original scales in the library, and does not take the transformations applied to them into account. Not sure there's an option to control that or not somewhere in the tool.
이 리뷰가 도움이 되었나요?
5
0
G
Awesome Toolset !
6 years ago
Gaoyu2020이전 버전 1.3.13
I use flash long time.I very like this toolset. But I want to know the toolset support srp?
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1
0
퍼블리셔 답변:
6 years ago에 답변됨
Thank you! Yes, sure this toolset is supported :)
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