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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

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26件のうち 1 - 10を表示中
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G
Truly amazing, it's like magic
10 months ago
GeriB以前のバージョン 1.4.0 で
This asset is magic. Allows for flawless and easy integration with flash in such an elegant and efficient manner. Feels like a Unity standard.
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0
0
F
It works perfectly!
a year ago
Fishyet以前のバージョン 1.4.0 で
The tool have exceeded my expectations! Thank you very much!ヾ(✿゚▽゚)ノ
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1
0
v
Is is the only working tools !
2 years ago
vnmieze以前のバージョン 1.4.0 で
BIG THANKS !! IT'S ULTRA PERFECT, the only thing i would add is the possiblity to create separate texture atlas for maximising the space, like gaf but your magic work so ...
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2
0
T
Flash export error
3 years ago
Taomee_B01以前のバージョン 1.4.0 で
[Start] [Document] '1400479.fla' conversion started... The following JavaScript error(s) occurred: At line 889 of file "FTMain.jsfl": The function unlockAllElements() is currently unavailable.
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0
1
パブリッシャーからの返信:
3 years ago に返信
Hello! https://github.com/BlackMATov/unity-flash-tools/issues/3#issuecomment-1618471387
m
Amazing Flash Import Asset
3 years ago
matzjj以前のバージョン 1.4.0 で
This is just what we needed for a current project. Only wish it did blurs and allowed swapping of parts. Amazing it is free,
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1
0
B
Hey, I got a problem
3 years ago
Boring668以前のバージョン 1.4.0 で
Assets\FlashTools\Scripts\Editor\FTEditor\SwfEditorUtils.cs(218,34): error CS0433: The type 'ZlibStream' exists in both 'Ionic.Zip.Unity, Version=1.9.1.9000, Culture=neutral, PublicKeyToken=null' and 'Unity.VisualScripting.IonicZip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c' I can not find a way to resolve it. How to fix it? Response: Thanks for your help. And, sorry, I haven't notice the rating. It has been reset.
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4
0
パブリッシャーからの返信:
3 years ago に返信
Hello! So, it happens because modern Unity versions uses and includes some zip library that I use and include too :-) As temporary workaround, you can remove this file: Assets/FlashTools/Plugins/Editor/Ionic.Zip.Unity.dll It should help you to resolve this problem. Or remove VisualScripting dependency, that can help too. P.S. Please use the support forum or my email to ask your questions. Don't ruin the rating just for the sake of questions. Thank you.
p
Perfect toolset
4 years ago
pinsir以前のバージョン 1.3.18 で
パブリッシャーからパッケージを無償で受け取ったレビュアーがレビューを書いています。
I've used it for nearly 2 month, very handy and efficiency, not only saving the memory but also reduce amount of code! Highly recommended!
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1
0
J
Great work!
4 years ago
JariHuomo以前のバージョン 1.3.18 で
Thanks for the hard work with this asset, working great!
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1
0
b
Invaluable for working with Flash assets
6 years ago
bemlingAGI以前のバージョン 1.3.15 で
Super thankful this tool exists; our creative studio exclusively works in Flash and we'd have so much more trouble converting their work by hand. This is about the only tool we can find that can simulate 24 frames per second animation in a 60 frames per second game. One tricky spot - the tool assumes that all movie clips are scaled at 1:1. Our team designs character components like faces, eyes and bodies at large scale, then transforms them down when rigging the parent movie clip puppet (which then are scaled down again in another parent movie clip, etc etc.) When we use the tool to export, the in-game character looks perfect, but the resulting spritesheet has things like eyeballs bigger than a characters' torso, for example. I think the spritesheet generator refers to the original scales in the library, and does not take the transformations applied to them into account. Not sure there's an option to control that or not somewhere in the tool.
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5
0
G
Awesome Toolset !
6 years ago
Gaoyu2020以前のバージョン 1.3.13 で
I use flash long time.I very like this toolset. But I want to know the toolset support srp?
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1
0
パブリッシャーからの返信:
6 years ago に返信
Thank you! Yes, sure this toolset is supported :)
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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