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This package helps you modify and connect parameters of an Animator by directly connecting to a variable of a component.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.45f1 | Compatible | Compatible | Compatible |
설명
The base package contains the basic scripts to get variables from components by default. No need to create extra scripts or code anything yourself.
It allows to quickly iterate and keep track of variables from within the Editor
Add the EasyParameterHolder.cs component into an asset, select the animator, and search for a variable inside another component. You can then give it a name and it will be mapped into the same one in the Animator. Easy as that.
Source code in: https://github.com/ensapra/sapra.EasyParameters
Technical details
Easy Parameters: Connect the Animator with your Editor
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파일 크기
16.3 KB
최신 버전
1.0.2
최신 릴리스 날짜
2025년 4월 9일
원본 Unity 버전
2021.3.45
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