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Cutscene sequencing tool that is not time based.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2019.3.0f6
兼容
兼容
兼容
其他兼容性信息

The demo materials use the Standard materials, so they have to be updated to match the SRP in the case that it's used. Otherwise, the system is renderer agnostic.

描述

Cutscenes is an easily extendable cutscene sequencing tool that is not time based but rather on action completion instead (for example, navigation to target or dialog box closure - or both at the same time).


The actions can take varying amounts of slots, so e.g. a dialog box can stay open after the navigation action finishes and is replaced by an idle animation action.


These actions can be placed on a "timeline" in a grid and dragged around for timing. When they're placed on the same "frame" they're active at the same time.


This provids an amazing amount of flexibility to design cutscenes however you wish.


The system is easily extended by custom actions for whatever use-case.


It comes with following actions built-in:

* Play an audio clip

* Change a blend shape configuration

* Set an active cinemachine camera

* Control an animator

* Control another cutscene (cutscenes can be nested)

* Destroy a GameObject

* Show a dialog box

* Activate/deactivate a GameObject

* Instantiate a prefab

* Navigate to a point

* Play an animation on Animator

* Control Unity's built-in timelines

* Wait for a duration of time


The system also has a meta-data support for the cutscene "frames". For example, the dialog system takes the dialog text and prefab from the dialog meta data which in turn can be customized to read a text asset or specify the dialog contents within (based on the selected meta-data provider).


This meta-data system can also be extended for other use cases, when the data shouldn't be coupled in the action itself but read from other source.


Meta-data, being "frame" specific, can be dragged on the timeline to match the timing to specific actions, so the cutscene structure doesn't need to be known when writing the dialog (aside from the order of appearance).

技术细节
  • Documentation
  • API
  • Website
  • Support
  • Written for .NET Standard 2.0 api compatibility level
  • Renderer and graphics API agnostic
  • The demo model has 5146 triangles.

Cutscenes

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该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
3.6 MB
最新版本
1.0
最新发布日期
2021年2月24日
原始 Unity 版本
2019.3.0
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