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A must-have for efficient rendering large crowds. Introducing our animation tool with all pipelines support. Convert skinned meshes with Unity Animator into baked assets with GPU Instancing.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
6000.0.31f1
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描述

Support for Built-in, URP and HDRP


-Converting model with skinned meshes with Unity Animator into baked asset Instanced Animation Data containing prepared meshes and materials.


- Support for models with multiple skinned mesh renderers as well as LOD (support up to 4 levels of LOD + culled state) with keeping renderer settings like layer and shadows modes.


- Configuration of which animations should be baked with ability to set animations frames per second globally or individually for each animation.



SUPPORTED


- Support only for first animator layer


- Supports animation speed


- Full support for state transitions with their parameters


- Support for Sub-State Machines in animator


- Support for culling mode for each Instanced Animation Renderer

- Support transition between any two animations



Easy asset configuration


-Setup Instanced Animation Data by delivered tool, which allow config LOD, bounding, attachments and animations preview


- Easy adding Instanced Animation to scene even by Drag&Drop


in Project Settings tab:


- configuration of visability Instanced Animation Renderers in scene view during play mode, pause mode and edit mode


- configurable number of instances per batch


- configurable maximal instances count



Support for attachments instancing


- Attachments are batched by mesh, material and parent instance


- Creating and configuration of attachments by simple UI tool


- Option to create groups of attachments that share same parameters


- Support for virtual bones synchronization on demand for Transforms


- Support for custom shader property block values with example of how to integrate them into Instanced Rendering System




Support for using Instanced Animation Data and rendering without GameObjects


Contains examples for Built-in, URP and HDRP



NOT SUPPORTED

- No support for animator mask and layer blending

- No support for for blend tree

- No Support for parametrisiert mirror mode and cycle offset

- No support for IK

Black Rose Instanced Animation System

(3)
92 users have favourite this asset
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$54.99
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退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
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Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
10 个月前
Perfect
It is the most professionally developed character bake tool I have ever used. The editor tools and bake process are flawless and easy, all Runtime API...
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文件大小
28.5 MB
最新版本
1.0.4
最新发布日期
2025年2月3日
原始 Unity 版本
6000.0.31
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11000+款5星资源
深受用户信赖
8.5万+用户参与评分
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10万+社区成员鼎力支持
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