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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

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すべてのアセットを Unity が審査済み

Sebastian Starke
59件のレビュー
$20
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j
The best IK solver out there (but with some usability issues)
2 years ago
jsinisi001バージョン 2.0d で
Amazingly natural looking solver with shockingly good performance (especially when you lower the quality settings a bit). Unfortunately from what I can tell it doesn't have an easy way of transferring the humanoid ik configuration from the robot kyle example to another humanoid, you basically have to write your own script to copy all of the joint settings over to another skeleton if you want to set up new humans quickly. Hopefully this is something they can add in the future, it wasn't too hard a script to write. You pretty much just need a dictionary with the transforms of the bones you want to read from and the matching ones you want to write to, then you build dictionaries of the bioik solver segments and their corresponding transforms, then memberwise copy the Motions from the bioik segments into the empty bioik solver joint slots on your target humanoid. From there you have to manually add a few Position blocks but then you're good to go. The readme file appears to be broken, but the code seems to be pretty clean at least. Wouldn't recommend to someone not willing to look into the code.
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3
0
A
No Documentation, not updated
4 years ago
Anoaバージョン 2.0d で
The assets is not updated. There is no documentation and I don't know what to do with this assets. You ask us to open the ReadMe file, but the ReadMe file can't be open. There's no extension of the read me file. Please check your own assets
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5
5
E
Not useful without documentation
5 years ago
EdwinWiseOneバージョン 2.0d で
I'm sure it's a very capable IK system, and the demos are lovely, but it's not demoed in VR, and there is _no_ documentation which makes it entirely too much work to figure out how to use. Can't recommend at all.
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2
1
B
The WORST asset!
5 years ago
BrandyHarringtonバージョン 2.0d で
Sorry, but this is shit. Documentation? A single .txt file. Does it work? No! What did you expect? It says you only need to add the BioIK script to the gameobject (robot kyle in my case) and it should work. Nope. It adds it, I see some blue bones (I guess?), but you can't do anything with it. AVOID BUYING. I got this a year or 2 ago in a bundle. Again, AVOID BUYING.
このレビューは役に立ちましたか?
5
3
K
Error and no tutorial
5 years ago
KANIYOバージョン 2.0d で
This error occured unity 2020.3.1f1 Broken text PPtr in file(Assets/BioIK/Demo/Robot Kyle/Controller.controller). Local file identifier (110237085) doesn't exist! And There are no tutorial Please make Tutorial. The readme file is not enough.
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10
0
n
Hasn't been updated in 2 years, UI is very hard to use,
5 years ago
neginfinityバージョン 2.0d で
This asset comes with an amazing IK solver, zero documentation, and extremely inconvenient UI that makes it barely usable. At least there's a demo scene. The main problem is that all IK configuration is done through a single BioIK component that insists on trying to act as both inspector and hiearchy view. While in unity you'd attach rigidbody component to a GameObject, here ALL gameobjects that can be used for IK are displayed in a custom editor as a single wall of entires. When you start adding constraints to a decently complex model (humanoid with fingers, for example), this thing quickly becomes unwieldy, and on top of that you cannot group settings for multiple limbs or copy-paste them. As a result, configuring a single Full body IK puppet for the first time through this asset took me a few HOURS. At the moment I definitely do not wish to go through this process again and will probably try to write a custom IK solution instead. I do not recommend buying this unless you intend to control a robot arm through unity. The solver, as I said, is amazing and is perfectly capable of driving a robot arm, but the process of configuring the IK puppet is exceptionally unpleasant, which greatly reduces asset's usefulness. As mentioned in the caption, the asset hasn't been updated for a long time, and current version 2.0d was last uploaded in 2018. It still works, though. Aside from demo scene, there's no documentation. In my case, I've managed to replicate robot kyle behavior from the demo scene on my own model, but I can say that I'm not happy with amount of effort it took.
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8
0
V
A very good asset.
5 years ago
VirtualSUNバージョン 2.0d で
But the interface is a little awkward. Plus, the work of the undo function, I suppose, makes the scene "dirty" (that is, even without changing anything, it shows that there has been a change). But in general, I am satisfied, it suits my needs.
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0
0
Z
Not updated, not documented.
5 years ago
Zunnoバージョン 2.0d で
Not updated, not documented.
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5
0
j
the best asset,No tutorial, not sure where to start
5 years ago
jihuazanバージョン 2.0d で
How do you get the effect you saw in the video? Do not know where to start after installation.Hope to provide a document to guide the process, thank you!
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0
1
R
No tutorial
5 years ago
Ronny-Presque-VUバージョン 2.0d で
Really looks amazing, there s no doubt. But, can u just make a simple tutorial how to use it? Looks great on fking Kyle robot, I swear.
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6
0
高品質なアセット
11,000 種類を超える 5 つ星アセット
信頼がある
8.5 万人以上の顧客による評価
コミュニティが支持
10 万人以上のフォーラムメンバーが支持
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