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1 - 10 / 75개 표시
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H
Incredible Asset & Incredible Developers
6 months ago
HeadMonitor이전 버전 1.6.0
The Asset is incredible! Not only that but the Developers are very nice and willing to reply to any question you have. I asked them about Ragdoll functionality and they went out of their way to show me exactly how to do that, as well as providing the Code and Assets.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
6 months ago에 답변됨
Thank you so much for leaving a review! Your feedback is very helpful as we improve AnyPortrait. Since different users use AnyPortrait in a various ways, your feedback helps us understand what we need to improve. Even if any feature is not supported right now, we’ll try to support it if users need it. Thank you!
m
账号被锁了
9 months ago
mengzi74911이전 버전 1.5.0
资源买了,账号被锁了。还没来得及用
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0
0
퍼블리셔 답변:
9 months ago에 답변됨
您好。 我们不确定具体是什么问题,但如果是您的 Unity 帐户的问题,建议您联系“support.unity.com”。 如需退款,您可以在“资源商店”中查看帐户页面的“订单历史记录”。 如果我们团队需要任何帮助,请再次发送电子邮件至“contactrainyrizzle@gmail.com”,我们将竭诚为您服务。 我们希望问题能够尽快得到解决。 Hello. We are not sure exactly what the issue is, but if it is an issue with your Unity account, we recommend that you contact "support.unity.com". For refunds, you can check "Order History" on your account page in the "Asset Store". If there is anything our team can help you with, please email us again at "contactrainyrizzle@gmail.com" and we will help you. We hope that the issue will be resolved soon.
T
Amazing Asset!
a year ago
TAUHERZGameStudio이전 버전 1.5.1
I was looking for something that I can work with to switch away from Pixelart. After trying DragonBones and SpriterPro I stumbled over Spine 2D Pro. After I recovered from the heartattack when looking at the price, someone from my community recommended this - and it was on sale! Instant buy. After installing this I opened it and was... overwhelmed by it. Also the tutorial was a bit hard to use. But I found tutorial videos on Youtube with a sexy AI voice. While the spoken word was totaly useless - the video itself wasnt. I learned what the software wanted/expected from me. And so I began to understand it - to love it. To the point where I am really amazed by it. This is pure gold! It made my workflow so much faster. Going into it was a bit hard at first. But when it clicked, I was sooo happy that I bought it. Amazing Asset!
이 리뷰가 도움이 되었나요?
3
0
퍼블리셔 답변:
a year ago에 답변됨
Thank you for your great review! We hope our tool be helpful to you. The tutorial was made a long time ago, so it is a bit rough, including the voice quality. We will review improvements to make the tutorial more friendly and accessible. Thank you so much for your feedback!
z
Good!
a year ago
zeexcstudio이전 버전 1.4.8
Awesome Asset!
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0
0
퍼블리셔 답변:
a year ago에 답변됨
Thank you for leaving a review. We hope this tool was helpful to you. Thank you!
W
Greatest 2D animation bone system directly in unity :D
a year ago
WhiteWinged이전 버전 1.5.0
Also it has amazing mesh deformation and physics! Truly an amazing 2D pipeline asset, its a bit clunky from perspective of working in it(UI and workflow) but it pays back with tons of features and the fact its directly inside of unity with its c# exposed and tons of features that doesnt exist in other outside animation plugins
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0
0
퍼블리셔 답변:
a year ago에 답변됨
Thank you for leaving a review! We will continue to improve the functionality and usability of this tool to help you with your projects. Thanks!
c
Great asset and tutorials
a year ago
clem166이전 버전 1.4.8
Using this asset and following the tutorials has helped me understand how Live2D works better, and how to rig basic 2d sprites. The asset provides the tutorial materials, along with a youtube video + pdf format of the same tutorial. Note that the youtube video seems like it was translated into English electronically years ago, so the robot voice may be a bit jarring for some (was fine for me though). There are also neat features that are covered in the more advanced manual (not in the tutorials), and the author is responsive on the forum + you can tell they've added additional features over time (some quality of life features when compared to the youtube tutorial). One of the neat features is the auto-mesh generator (so you don't need to hand create each-point, but it's useful to do so from the tutorial so you understand - you will still likely need to adjust the output as well, but it'll save time). The output is not a sprite, but following some instructions in the advanced manual you can use a sorting group with the AnyPortrait object to control which layer it's on (appear in front/ behind other sprite renderers) - which is another neat feature so that you can integrate it with more traditional Unity assets. Note that (in general/ as far as I know) Live2D inputs prefer to be in a specific format (in individual pieces, e.g. hand, head, eyes - separated out) to craft the Live2D animation well. I didn't realise that before, and playing around with this tool has helped me better understand how this workflow goes. It is possible to create Live2D from a flat image as well where everything is one piece, but it will be harder/ more limited.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
a year ago에 답변됨
Thank you for your detailed evaluation of AnyPortrait, our tutorials, and our support! We will continue to support users so that many users can create amazing works using AnyPortrait in their projects. Thank you!
s
非常好
2 years ago
sousung이전 버전 1.4.8
功能很齐全,很好用, 教程也简单清晰. 爱了.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
2 years ago에 답변됨
感谢您留下评论! 我们的团队将继续努力,让这个工具让用户使用起来更加简单、方便。 谢谢你!
x
데모에서 사용가능한지 확인 후 구매했어요
2 years ago
xiongpapa이전 버전 1.4.8
플레이메이커 사용중이어서 호환되는지 확인 후 구매 했습니다. 플레이메이커용 패키지도 잘 준비되어 있어서 좋았고 테스트해보니 적용도 잘 됩니다. 에이스프라이트에서 그린 도트 그림을 png파일로 업로드해서 리깅해보려고 합니다. 사이트 한글지원이라 더 좋네요~ 잘 쓰겠습니다.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
2 years ago에 답변됨
리뷰 남겨주셔서 감사합니다! 홈페이지에서 제공 중인 플레이메이커 연동 패키지가 다소 오래되어서 일부 호환되지 않는 기능이 있을 수도 있습니다. 사용해보시고 필요한 기능이나 불편한 점이 있다면 언제든 저희에게 연락주세요! 감사합니다.
s
友好的可動圖像製作,簡單的動畫呼叫。
2 years ago
sam751021이전 버전 1.4.6
圖像製作及分層->使用資產製作動畫->套用資產內建的呼叫程序一個簡單的可動圖像就完成了,非常適合剛接觸的人員使用。
이 리뷰가 도움이 되었나요?
0
1
퍼블리셔 답변:
2 years ago에 답변됨
你好! 我們的團隊將不斷改進該工具,讓更多人可以更輕鬆、方便地使用它。 感謝您留下評論!
a
Better than Unity's package! Good support.
2 years ago
abnermtj이전 버전 1.4.6
I was initially searching for an asset that could support more advanced animations similar to Vanillaware / General Live2D in Unity. After using it for a week, I'm already impressed. It's compatible with Unity 2021.3 LTS URP. Overall, I really recommend anyone to give this asset a try! PROS 1. [Feature] Parametric Animation: Create variables to control mesh properties, similar to Live2D, allowing for dynamic adjustments like eye blinking and direction. [Not in Unity 2D package] 2. [Feature] Physics: Easily add physics simulations for objects like hair and clothing with just a few clicks. [Not in Unity 2D package] 3. [Feature] Skeleton-based Animations: While Unity's package already somewhat offers this functinality. There's a noteworthy "jiggle bone". The bone reacts to position changes of the GameObject and can simulates how the hair, cloths move as the character moves. 4. [Feature] Blend mode support: You can animate layers with multiply, linear dodge effects. Useful for shadows and lights on your characters! 5. [UX] Good, streamlined workflow: The asset provides a centralized editor for all tasks, simplifying the process from importing PSD files to animating. 6. [UX] Intuitive: You can learn most of the bread and butter within a few days. Has very clear tutorials. 7. [Support] Great Support: Responsive customer support, usually providing high-effort responses within a day. Reach out to them if you encounter issues! NIT PICKS Not sure if it's worth implementing these. But I would love to see these improvements (I'm a 1-week user) 1. [UX] More shortcuts. Other than anything in the middle viewport. I hope can one day navigate everywhere with just my keyboard. Here are some button I usually have to click: a. Pose Test/Reset pose test b. Mesh groups “Settings”,”bone”,”modifier’”Addmodifier” c. Maybe a shortcut to shift between meshgroup, images,animation, clip tabs quickly? 2. [UX] Return to previous page shortcut(?): Perhaps you can do a command to go back to the previous page you were at. Keep track of all the pages/tabs visited is an page’s history and allow the user to go backwards and forwards between these tabs. This is useful if I’m editing z depth values and have to keep going back and forth between mesh groups>Rigging>Pose Test and the Meshes>mesh0>Modify> depth tabs 3. [UX] Better way to edit existing bones length. If there are children. Sometimes I have to edit their positions one by one after editing the parent’s length to ensure they are all still connected. 4. [UX] Add folder, multiple files to rotoscoping. Currently I have to add each frame of an image one by one to rotoscope. 5. Maybe an Option to flip rotoscope sprite scale (sometimes my references are flipped in the x axis). 6. [UX] Left right sliding over fields change its value like in unity inspector fields. (This doesn’t seem easy to do) 7. [Optimization] Image> Image selector is really slow if have a lot of images in projects. Not really important for me because I use .psd files now but incase some users need it.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
2 years ago에 답변됨
Hi! Thank you very much for leaving your detailed feedback on AnyPortrait! We hope AnyPortrait will be helpful to your project. We will respond to some of the feedback you provided. 1, 2) Thanks for the idea about shortcuts. It may not be possible to individually assign shortcut keys to all functions due to input device, but if you give us your opinion, we will try to apply it as much as possible. - Shortcut keys such as “Pose Test” can be easily applied. - The tab switching shortcut on the Mesh screen is assigned to a numeric key, but on the Mesh Group screen, the numeric key overlaps with the "Visibility Preset", causing a UX problem. We will consider it with shortcut key consistency. - There is no shortcut key to move to other objects (Mesh Group > Mesh > Image > Animation Clip, etc.), but you can quickly switch objects by pressing the arrow keys in Hierarchy. When there are a lot of objects, it may be more appropriate to add a function like "Search" rather than switching by a shortcut. We will consider it a little further. - We think the function to go to the previous page would be quite useful. It’s like an internet browser. Before adding this function as a shortcut, it seems that a new UI must be added in parallel. Let's check whether the editor layout has adequate space. 3) It is true that the ability to adjust bone length is currently a bit inconvenient. There are features like "Snap to Child Bone (https://rainyrizzle.github.io/en/AdvancedManual/AD_DuplicateBoneSnap.html)", but they won't solve all your inconveniences. A more flexible approach will be needed, so we will consider it further. If you have any good ideas related to this, please let us know. 4, 5) The suggestions for rotoscoping need to be applied. We'll add them to our update plan. 6) We also attempted to implement "adjusting the value by mouse input on the UI field", but we could not implement it while maintaining the current UI design. Sorry. 7) The slow initial loading in the image selection dialog was not something we specifically intended but may have been caused by Unity's API. Since the speed becomes fast from the second lookup, we think it is probably a problem related to file indexing. Unfortunately, we cannot solve this problem as long as we use Unity's API. It's very sad. Your feedback will help us to improve our tool. If you have any other nice ideas, please contact us! Thank you.
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