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M
Necessary tool for anyone using animation packs
24 days ago
Minikinetic이전 버전 1.2.5.3
Really amazing plug-in with a wide suite of easy-to-use features. It's not without a few rough edges and minor bugs, but it's been indispensable -- I might even start using Unity as a step in my general animation process, just to be able to use this tool!
이 리뷰가 도움이 되었나요?
0
0
j
A big QoL improvement, but buggy
2 months ago
jirikrajnak이전 버전 1.2.5.3
This asset helps to streamline the animation pipeline using sliders over select bones with the ability to set IK, etc., which is a big boon for you workflow. That said, it's buggy - outdated API calls, constant exceptions being thrown in the console, module processors doing some weird crap to core bones, the save system not working correctly (restoring to the state of your last save actually restores data from another save). It's a full on laundry list of glitches and faults. Might or might not be worth the headaches - depends on whether you're reliant on tools like this or if you have some backup plan.
이 리뷰가 도움이 되었나요?
3
0
a
It's doing its JOB. But UX...
8 months ago
artokarsus_unity이전 버전 1.2.4
Asset really HELPS to fix jittery, dull, amateur animations. It's much easier rather then mess with keyframes on the animation curves.
BUT.
The UX of the interfaces could be better. Too many headers, too many tiny buttons... And when you look at the interface, it’s hard to tell what really matters, what’s just for polishing, and what’s better left untouched. IMHO - better structured UX - is what’s keeping the asset from being a true banger.
I realize that improving the UX is a completely separate and complex task of conceptualization — and it’s unlikely to ever be done. But as a graphic designer, I have to admit that it really does make a difference.
As for now - without careful study of all the tutorials, many options in this plugin would’ve been nearly impossible to discover.
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1
1
I used this asset to correct some FPS assets I bought on the Unreal Marketplace and Unity Asset Store from their arms to my own. This asset allows the repositioning of hands / fingers as well as Pinning them to another hand to make the animations perfectly tailored to my characters.
The asset creator is very active in his community and solves issues incredibly fast. I had an issue getting my pinned bone to save in my animation and they take a reproduction product and told me how to solve the problem in less than 24 hours.
I own several assets from this author and they are all incredibly well done and has one of the easiest learning curves I've ever seen. If you compare some of their assets to others they can do almost everything the competition can do at a much easier and focused pace. I was up and running in about 5 minutes of installing the asset.
이 리뷰가 도움이 되었나요?
0
0
This asset is one of the most convenient tools I encountered in game development with Unity.
You need your animations to be more unique or they should be more diverse? Done in a few minutes.
And I am not talking about quick and dirty. I am talking about quick, polished and unique.
You have imperfections in some animations? Like I had with my walking and running animation, which was fine until I gave my character a sword and it would glitch in the characters legs all the time while running or walking.
This tool helped me fix it in 2 minutes. And it were the first two minutes I spend with the asset.
Thank you so much for this!
Does ist replace a full animation workflow? No, but it isn't the purpose of this asset and shouldn't be.
Of course you can import your animations into blender or maya, edit them there, but doing everything on the fly in Unity without learning a new software with just a few clicks is overwhelmingly convenient and much faster.
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2
0
I wish I had known about this tool sooner. I don't know what I did without it. I know very little about animation but after just a few tutorials, I could fix and mix animations together very quickly and efficiently. I think everyone could find use with this asset.
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1
0
D
One of the greatest animation tools for Unity!
a year ago
DCerminara이전 버전 1.2.4
Not only am I impressed at the scope and feature set of Animation Designer when it comes to creating variations and blends of pre-existing animation clips, but the developer is also extremely active in its support, going so far as to add features upon request.
Not only can you work on (and improve) single character animations in a variety of ways, Animation Designer also allows you to work on/create new paired animations with a secondary animator function (Used for reference only, but creating both halves of a paired animation couldn't be simpler!)
Animation Designer is worth every penny, anyone working with animations in Unity should consider this asset a must-have. FImpossible Creations for the win!
이 리뷰가 도움이 되었나요?
0
0
I cannot make animations on my own. This tool has been a live saver for me. The animation morphing alone has allowed me to combine 2 animations to give me an animation that I ultimately want. It makes all my animation assets usable since I can easily edit them through this tool so easily.
이 리뷰가 도움이 되었나요?
0
0
q
任何人都应该拥有!
2 years ago
quincyHuang이전 버전 1.2.4
这个强大的插件帮助了我的项目制作多样性的动画。例如,我可以利用一个受伤的动画作为模板,制作出多种受伤的动作
이 리뷰가 도움이 되었나요?
2
0
I have been using it very conveniently.
However, if I press Ctrl-Z to Undo in the default state, it crashes at a high rate.
It seems that if I press the Undo Enable button in the upper left corner, it does not crash, but when I restart the program, it always returns to the default state, so I often press Ctrl-Z by mistake and it crashes.
If possible, could you please allow me to choose which is the default or remember the previous state?
이 리뷰가 도움이 되었나요?
6
0
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