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Converted generic to humanoid
a year ago
MichaelOmnusTech基于版本1.03p01
This worked great to convert generic animations to humanoid, and I was able to unlock the humanoid ones from having to use the same model by opening them in UModeler and Exporting all the animations. This removed the hierarchy information and allowed them to be used on any model from then on. After I had converted them I was hoping to find a solution to use them with anything and that was it. Hopefully they can add that info into their documentation or something (or maybe it is there but I didn't see it) otherwise I wouldn't have known how to solve that problem since the converted to humanoid animation still wanted the same model to work.
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Due to editing motion capture and physics simulated animations inside and outside Unity, quite often I had to deal with animations with different format, mainly Humanoid and Generic.
This tool is essential to do any kind of animation convert and it's very easy to use!
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p
Nice animation conversion asset!
2 years ago
porridgeknight基于版本1.03p01
Easy to use (as described by JohngUK here).
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I am using this asset to convert Humanoid animations to Generic so that I can use them in DOTS animations. Good user interface, allowing bulk file conversions of Humanoid to Generic animation files to any destination folder. Rig conversion is just a matter of making a copy of the Humanoid RIG and changing the Unity settings.
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...and does it simply.
It was unexpectedly easy to use and didn't cause any problems. I used it for multiple animations packs.
As long as your models are compatible with Unity's "Humanoid" system, the converter should work wonderfully.
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Struggling while looking to export some humanoid animations to Blender, using FBX exporter, but nothing works...
Until I found this asset. Just test it and could convert animations from humanoid to generic and successfully export to Blender where I need to add modifications. Amazing.
My guess is that this plug-in will save my day again for the opposite process, where I will be importing generic animations from blender and turning them into humanoid.
Thanks!
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