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Character Controller based on Scriptable Architecture
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.40f1
Compatible
Compatible
Compatible
2022.3.59f1
Compatible
Compatible
Compatible
Additional compatibility information

How to Upgrade to:

URP | HDRP

Description

⭐UNITY 6 Ready ⭐


❇️IMPORTANT❇️

DON'T Buy this asset if you also need [Horse Animset Pro]

💖 Horse Animset Pro (HAP) already includes this Asset.


MANUAL | INTEGRATIONS | DEMO


What's New!

Road Map



❇️UPGRADING❇️

⏩ALWAYS BACKUP YOUR PROJECT BEFORE UPGRADING⏪

If you have trouble upgrading or if a script is causing errors, please remove the "MalbersAnimations/Common/" folder and reimport the asset again.



Animal Controller(AC) is an animation framework controller which can be used for any creature or humanoid character, whether root-motion or in-place. It is the base controller for all my assets but can also be used with any other character in the Assetstore.



Based on Scriptable Architecture, the asset uses modular features that you can add or remove to perfectly fit the unique needs of your projects.

With over 100 tools included in the asset, you can tackle any situation without having to write a single line of code.



Drawing from more than five years of work, Animal Controller has been crafted to perfection, resulting in a smooth and customizable controller that will enhance all of your assets.



AC is based on States, Modes, and Stances.

  • States like Locomotion, Idle, Jump, Fall, Fly, Swim, Climb, Glide, Death, etc.
  • Modes like Main Attacks, Secondary Attacks, Hits, Actions, emotes, etc.
  • Stances like crouched, wounded, sneak.

States are animations that contain certain logic and they can not overlap each other (E.g. You can’t swim and fly at the same time)


Modes are animations that are used while a state animation is playing (E.g. Attacking while flying or running or getting hit while falling or swimming).


Stances are animations that change the way that states look. (E.g. You can do a wounded walk, a crouched walk or a happy walk)


By combining all of these features, you can create a cohesive character controller with seamless customization that will elevate your project to the next level.

Technical details

FEATURES

- Modular System based on Scriptable States

- Stance Animations

- Activation Zones 

- Platforms Logic

- Terrain Alignment

- Event System based on Scriptable objects.

- Mobile Ready

- Compatible with Rewired

- Scriptable Variables

- Stats (Health, Stamina, Air)

- Head Look At

- Nav Mesh AI Control

- Point & Click

- Mesh Changer

- Material Changer

- Pick Up Drop Logic

- Blendshapes/Morphs Manager

- Scalable Control

- Steps Manager

- Effect Manager

- Respawner & CheckPoints

- Gravity Changer

- Brain AI

- Clean and easy-to-read Animator

- Full C# source code is provided.

Animal Controller (Malbers Character Controller)

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$49.99
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
68.6 MB
Latest version
1.4.9
Latest release date
Mar 10, 2025
Original Unity version
2022.3.59
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