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s
Profiler errors
7 years ago
scary_code_monkeyon version 1.1
Using Unity Version: 5.5.1f1 You get an error of type(s): Assets/DataReceiver.cs(40,3): error CS0103: The name `Profiler' does not exist in the current context So : In all requested files add namespace : using UnityEngine.Profiling; Found in the Photon Users group : (applicable) "in version 5.5.0b3 Unity developers changed the namespace of the Profiler class as mentioned on the release notes: 'Profiler: Profiler class moved from UnityEngine namespace to UnityEngine.Profiling'. To fix these errors add using UnityEngine.Profiling;" Thanks to : Source : http://forum.photonengine.com/profile/Christian_Simon Hope this helps :-) Rating Updated as I get into this...
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O
Not bad
8 years ago
OndazeroVisualArton version 1.1
Tested with MacOsx. Device LG G3. worksfine, bad graphics , some latency
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k
Works in Unity Standard & Pro
8 years ago
kenmgrimmon version 1.1
Only issue is sometimes it gets funky and won't let me press on the screen. It basically seems to lock up. When this occurs I restart Unity Remote and Unity and it seems to clear up. Really wish it was more stable but it is invaluable in terms of what it does.
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v
VERY USEFUL
8 years ago
vukipoon version 1.1
like it a lot
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d
NOT bad
8 years ago
deletedon version 1.1
the quality is not 1:1, in other case NOT bad
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o
Neat
8 years ago
ohmu93on version 1.1
Works ok for me. Sometimes I have to restart PC in order to make it work, but overall I'm satisfied.
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S
Good but not perfect
8 years ago
Sewy24on version 1.1
I was quite happy with this since I have pro version of Unity. What disappointed me was that UnityRemote doesn't support multitouch.. It makes it quite unusable to test mobile games properly.. You can still use it to see how it will look and use mouse or WSAD keys to test your FPS game but it's just not enough.. Other thing is, that you still have to be connected with cable, which is not comfortable at all, especially when you have short cable or so. And WP support would be great.
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R
Once it works, its awesome.
8 years ago
RavenMikalon version 1.1
Took me a day to get it setup, but that was on me, if my android project and sdk been setup right, it wouldnt have been nearly as bad, so if your having issues, here's what I had to do.... 1) wrongly assumed how much of the Android sdk was already in unity, had to download Android SDK, make sure I installed the section for the latest Android build, and the one the matched my device. Then in Unity - Edit -> Preferences -> external tools and set the path for where's its at 2) had hell with the device driver part, kept installing my phone as a modem >_< through some articles found HTC Sync to be the best way around it, dl/installed it, it worked 3) had to dl jdk, oddly enough, I never set it in external tools, so I have to question weather or not that had anything to do with it working, or straight up coincidence, because I tried to build it a few times as Android build thinking maybe thats what I was missing.... Regardless, now it works perfect. And as soon as it started working, it was awesome. Considering how long it was taking to build, I'm grateful for a way to test it on the fly like this. ^_^
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s
Бред какой-то
8 years ago
smartxpon version 1.1
После установки плагина слетели все настройки Unity!!! После удаления плагина не запускается проект на смартфоне((( (выдает ошибку "CommandInvokationFailure: Unable to forward network traffic to device. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details. D:/adt-bundle-windows-x86_64-20140702/adt-bundle-windows-x86_64-20140702/sdk\platform-tools\adb.exe -s "45a8bebb" forward "tcp:54999" "localabstract:Unity-com.unity3d.remote""), хотя до этого все работало!!!
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n
Works like a charm
9 years ago
nbg_yaltaon version 1.1
Even on Unity 5.1.2. Thanks!
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