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Collection of interactive tutorial samples demonstrating the concepts and workflow of Surface Gradient Bump Mapping for Shader Graph and HDRP.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2022.1.0f1
Not compatible
Not compatible
Compatible
설명

Surface Gradient Bump Mapping Samples contains 5 environments, each one an interactive tutorial demonstrating a unique workflow using Shader Graph. The tutorials use the shader graph subgraphs from the Surface Gradient Bump Mapping package to convey new concepts in asset creation.


All the source assets, models, textures and annotated shaders are available to explore and try.


Get started:

After importing the package assets and settings, navigate to Assets/Surface Gradient Bump Mapping Samples/Tutorial01_Stacking and open the scene file Tutorial_Stacking. Hit play and watch the tutorial with accompaning audio in the game view. Once the tutorial has completed you can interact with the demo in real-time using the in game UI. The other tutorial scenes can be explored in this manner.

Technical details

Surface Gradient Bump Mapping Samples

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2.4 GB
최신 버전
1.0
최신 릴리스 날짜
2022년 12월 13일
원본 Unity 버전
2022.1.0
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