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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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1 - 10 / 20개 표시
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g
Awesome!
4 years ago
gohilchirag6565버전 1.2.1
퍼블리셔가 리뷰어에게 패키지를 선물했습니다.
Really amazing and useful assets!
이 리뷰가 도움이 되었나요?
0
0
l
好东西
5 years ago
liuzhaoling버전 1.2.1
试了下可以用,谢谢
이 리뷰가 도움이 되었나요?
0
0
p
Time-saving asset
5 years ago
pocketIsle버전 1.2.1
When can we expect support for LTS version (2019.4.9f1)
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0
0
m
Good Asset with a few Problems!
6 years ago
microperts버전 1.2.1
Hi, you have done really really good work in this asset. There are a few issues that I want to be fixed. The game is not working on Mobile. Please help me fix that, otherwise there is no use of buying this asset. I am waiting for your response.
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
Hi, Thanks for your issue. sorry for repling to you so later. what problems you meet now? can you send email to us with mor details like screen shot, log etc?
c
Help!!
6 years ago
chienbnb00859이전 버전 1.1.1
I built your demo product and uploaded it to my facebook instant game, but it got 0% loadding. Please contact and help me via email chienbnb00859@gmail.com. I will send you a detailed picture of the error. Thanks
이 리뷰가 도움이 되었나요?
1
0
h
I'm newbie and need your support
6 years ago
highland87이전 버전 1.1.1
I followed your document and now I'm at "Test game on localhost" step. When I tried to run "https://localhost:8080", game loading stuck at 0% forever. From the log of local host in terminal, I found this error ... "GET /Build/web.json" Error (404): "Not found" I'm using Unity 2018.3.14 Can you please give me advices. Thanks!
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
6 years ago에 답변됨
Hi, Thanks for your issue. Would you send screen shot to us via email? We think the chrome should allow HTTPS on localhost to test. Hi , This's how to enable HTTPS on localhost: on chrome type this in address bar: chrome://flags Find "Allow invalid certificates for resources loaded from localhost" and set as "enabled" Now restart chrome to enjoy it. And please check the .json file exist or not.
k
Good asset
6 years ago
kamathaj이전 버전 1.0.8
I don't see the text in the popup when I use FBInstant.shareAsync(). Is there any solution for this?
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0
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퍼블리셔 답변:
6 years ago에 답변됨
Hi kamathaj, should you input the text? when share to timeline, user can custom input the text they want. Thanks.
P
Is it possible to get other players in a given context ?
6 years ago
Pantoufle이전 버전 1.0.9
Hi ! I managed to use basic features such as send an invite (choose context) but I can't find a way to get other active players in my current context. It seems like the method FBInstant.context.getPlayersAsync() is not implemented. Where can I ask for support on that matter?
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
Thanks for your patient. We just submit new version for approval. As your request we have added API FBInstant.context.getPlayersAsync. Please wait for new version. You can find the sample code of this API in TestFB.cs Thanks again.
M
My game stay at 0 when testing on facebook.
6 years ago
MaorDany이전 버전 1.0.8
Please help and I will give you five stars. If that doesn't work out, I want a refund.
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0
0
퍼블리셔 답변:
6 years ago에 답변됨
Hi, Please use unity 2018 or 2019. Thanks.
e
not working
6 years ago
effexscompany이전 버전 1.0.8
hope you use this asset on a a real game and show as the steps in a titurial. because i tried multiple time but my game stay at 0 when testing on facebook. i'm using unity 2019 but i do not think the problem is from unity instead it's from your asset it does not work at all. fix it please or i'm gonna refund my money. hope to give you 5 stars later which mean hope you do what i told you.
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
6 years ago에 답변됨
Hi, Which Unity version you are using? Unity 2019.1.x or 2019.2.x ??? Please let us know. Or tell us which platform stay 0%, web or Android or iOS?
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