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p
Time-saving asset
5 years ago
pocketIsleバージョン 1.2.1 で
When can we expect support for LTS version (2019.4.9f1)
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m
Good Asset with a few Problems!
6 years ago
micropertsバージョン 1.2.1 で
Hi, you have done really really good work in this asset.
There are a few issues that I want to be fixed.
The game is not working on Mobile. Please help me fix that, otherwise there is no use of buying this asset.
I am waiting for your response.
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パブリッシャーからの返信:
6 years ago に返信
Hi,
Thanks for your issue.
sorry for repling to you so later.
what problems you meet now?
can you send email to us with mor details like screen shot, log etc?
c
Help!!
6 years ago
chienbnb00859以前のバージョン 1.1.1 で
I built your demo product and uploaded it to my facebook instant game, but it got 0% loadding. Please contact and help me via email chienbnb00859@gmail.com. I will send you a detailed picture of the error. Thanks
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h
I'm newbie and need your support
6 years ago
highland87以前のバージョン 1.1.1 で
I followed your document and now I'm at "Test game on localhost" step.
When I tried to run "https://localhost:8080", game loading stuck at 0% forever.
From the log of local host in terminal, I found this error
...
"GET /Build/web.json" Error (404): "Not found"
I'm using Unity 2018.3.14
Can you please give me advices. Thanks!
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パブリッシャーからの返信:
6 years ago に返信
Hi, Thanks for your issue.
Would you send screen shot to us via email?
We think the chrome should allow HTTPS on localhost to test.
Hi , This's how to enable HTTPS on localhost:
on chrome type this in address bar:
chrome://flags
Find "Allow invalid certificates for resources loaded from localhost" and set as "enabled"
Now restart chrome to enjoy it.
And please check the .json file exist or not.
I don't see the text in the popup when I use FBInstant.shareAsync(). Is there any solution for this?
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パブリッシャーからの返信:
6 years ago に返信
Hi kamathaj, should you input the text? when share to timeline, user can custom input the text they want.
Thanks.
Hi !
I managed to use basic features such as send an invite (choose context) but I can't find a way to get other active players in my current context.
It seems like the method FBInstant.context.getPlayersAsync() is not implemented.
Where can I ask for support on that matter?
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パブリッシャーからの返信:
6 years ago に返信
Thanks for your patient. We just submit new version for approval.
As your request we have added API FBInstant.context.getPlayersAsync.
Please wait for new version. You can find the sample code of this API in TestFB.cs
Thanks again.
e
not working
6 years ago
effexscompany以前のバージョン 1.0.8 で
hope you use this asset on a a real game and show as the steps in a titurial. because i tried multiple time but my game stay at 0 when testing on facebook. i'm using unity 2019 but i do not think the problem is from unity instead it's from your asset it does not work at all. fix it please or i'm gonna refund my money. hope to give you 5 stars later which mean hope you do what i told you.
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パブリッシャーからの返信:
6 years ago に返信
Hi, Which Unity version you are using? Unity 2019.1.x or 2019.2.x ???
Please let us know.
Or tell us which platform stay 0%, web or Android or iOS?
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