11,000 種類を超える 5 つ星アセット
8.5 万人以上の顧客による評価
10 万人を超えるフォーラムメンバーが支持
すべてのアセットを Unity が審査済み
このコンテンツはサードパーティのプロバイダーによってホストされており、ターゲティングクッキーを使用することに同意しない限り動画の視聴が許可されません。これらのプロバイダーの動画の視聴を希望する場合は、ターゲティングクッキーのクッキーの設定をオンにしてください。
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Learn to animate 2D objects using Events and Listeners!
It's fun to animate!
This tutorial will teach you all the methods and scripts for you to build the final 2D rigged talking head character complete with synchronized speech animations. Add your own images to the project or build your own completely new character with these methods.
Complete easy-to-read 44-page PDF documentation will guide you through each scene.
Build encapsulated prefabs that behave in response to triggered events.
Look at the video below!
Create separate, decoupled Head, Eyes, Mouth prefabs that work independently, and also together in a fully functioning character hierarchy.
All mouth images are included to synchronize speech animations with sound files for 43 phrases.
Your objects in your hierarchy don't have to be aware of any other objects. There isn't a "GameObject.Find" in the whole project.
14 progressive chapter scenes that develop a fully programmable talking head character.
Each lesson builds on a previous lesson to develop and apply each concept. All artwork and sound files included. Use any part of the code or artwork or sound files in your next project too! No restrictions.
It's fun to animate!
This tutorial will teach you all the methods and scripts for you to build the final 2D rigged talking head character complete with synchronized speech animations. Add your own images to the project or build your own completely new character with these methods.
Complete easy-to-read 44-page PDF documentation will guide you through each scene.
Build encapsulated prefabs that behave in response to triggered events.
Look at the video below!
Create separate, decoupled Head, Eyes, Mouth prefabs that work independently, and also together in a fully functioning character hierarchy.
All mouth images are included to synchronize speech animations with sound files for 43 phrases.
Your objects in your hierarchy don't have to be aware of any other objects. There isn't a "GameObject.Find" in the whole project.
14 progressive chapter scenes that develop a fully programmable talking head character.
Each lesson builds on a previous lesson to develop and apply each concept. All artwork and sound files included. Use any part of the code or artwork or sound files in your next project too! No restrictions.
2D Event Animation: Bloke the Bartender!
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