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8.5 万人以上の顧客による評価
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Don’t use ever use this tool.
3 years ago
TurtleHub13以前のバージョン 2.5.0 で
This tool is a headache. I am reviewing on the standard version, but I have bought the source version from another site. It has been slowing down my project’s workflow, and has not it helped me complete my game. Don’t use this tool, just make your own tools for your Fighting game.
Here is a bullet point list of my issues.
- UFE’s workflow does not complement Unity’s. The UFE script assigns scripts to game objects, rather then the scripts being attached to the prefabs. Due to the objects automatically being assigned with scripts, class inherited behaviour scripts cannot be put onto the prefabs without two scripts being present. If you want custom behaviour your have to modify values via external scripts, which is extremely frustrating.
- Source code is hard to navigate. Code is all code is unlabelled and sections are extremely long, due to poor formality. Scripts don’t have descriptive names, so it is difficult to find the script you need.
- Documentation for the tool is narrow and outdated. You will have to go through trail and error processes to see what works.
- Editor windows are awful. Slider areas sometimes get stuck in an un-clickable area and data does not recognize being changed (preventing it from saving). I often have to use the unity scriptable object inspector for things to work.
-The general workflow for moves is annoying, as there is a lot of tabs that you have to scroll through to get to relevant data. There should be some sort of “add property/add event” system so only the data that applies to the move shown.
-Making a special canceling or magic series system if very tedious. If you want to make either, you have to put all your moves into the cancel tab, then copy and paste for all of your normal moves. This becomes frustrating when you add or remove a special, and you have to redo the entire process.
- Rollback netcode only supports server based netcode via photon, rather than peer to peer support. This is not mentioned in the marketing for the tool, despite it being important information about the rollback.
- Keeps scripts of 3D fighter when working on 2D, and vice versa. For example, 3D physics,
moves files, and stage scripts are still in the project when working in 2D. This cannot be removed due to scripts having dependencies on the 3D scripts. This clogs up your project.
- The tool is very buggy. Basic animations have unwanted loops, physics systems are inconsistent, motion in puts don’t always register, particles and projectiles don’t always spawn correctly, there are serval situations that soft lock you, etc. I could fix these my editing the source code, but if you are paying a lot of money for this, they shouldn’t exist in the first place.
Please don’t use this tool. Spend your time and money making your own toolkit, rather then purchasing and developing your game with this tool.
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パブリッシャーからの返信:
3 years ago に返信
Hello. Sorry for how you feel.
Although I respect your opinion, I would like to give some inputs as well as correct some of your bullet points:
- UFE's workflow and Source code: If you are referring to how game objects are spawned, you can access these prefabs and add scripts to your liking, but characters are always dynamically spawned. I'm not sure I fully understand your line of thought, but it seems you are referring to the fact that you are trying to access files that are not editable under the Standard license. UFE 2 Source is documented internally with open source class inheritance (such as UFEScreen, AbstractInput, MultiplayerAPI, etc.). These classes can still be accessed by this version, but internal comments are only available in the Source version.
- Outdated documentation: We are currently working on having everything up to date, but I do admit we can accidently miss a few pages when updating the tool. Users are more than welcome to report any issue they find in the forums or Discord. In the meantime, make sure you watch our new video tutorial series in our youtube channel.
- Editor window issues: I haven't had any complains related to the editors. Care to report the issue (with screenshots) in the forum so I can take a look?
- Netcode only supports via Photon: That is not true. We OFFER a ready-to-use photon solution, but you are more than welcome to change it to your liking. These scripts are open source and documented. This has been an extensive subject in the forums, and I'm glad to point you out in the right direction.
- Keeps data together: I believe you are referring to the templates that comes with UFE. For package size purposes a lot of the example files (like UI, animations, characters and materials) are shared between these projects. You don't necessary need to follow this folder structure or keep these files in your project.
- The tool is very buggy: We don't normally hear that many complains, but feel free to address any issues you are having (orderly) in the forums so we can point you in the right direction.
I also recommend spending a bit more time with the tool and some of its actual features (Rollback is not part of the Standard license) so you are better informed on the subject.
as far as the 2d fighting engine goes it works perfect and is as flexible as you'd need it to be. the 3d engine is a bit limited but after the latest updat ewill probably work for whatever you need it to.
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パブリッシャーからの返信:
4 years ago に返信
Please describe the issues you are having in the forums so someone can help you.
If you are looking to build fighting game, this is the only tool you would need. Creator of this add-on clearly has put in years of work, it might be a bit tough for some folks to get started, however, with a little bit of work you could do so much, it took me very little time get started. They do reply fairly quickly to your questions. thank you
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5
0
M
Buy or never buy(Updated)
7 years ago
Moe-Mogare以前のバージョン 1.8.6 で
They do not have a PDF to learn this engine, the videos tutorials they do have our outdated. Instead they just provide you with a link to their site that has information but is missing a lot of basics as they skip pass it. I just wanted to place my character on a plane to test the engine, but I don't know how to attach their camera script since it isn't shown. They just don't provide you with enough material to learn the engine, to be honest they are lazy with their video updates I mean the tutorials our spread apart some by years & since the UI has been updated you can't clearly following their videos.
Edited; the biggest issue I had was getting the humaniod character model to work, luckily I had some help from the forum by a user but I shouldn't have had to practically beg for help the asset should have included a detailed PDF that covers everything I needed to learn in detail, over 5 plus years that should have been a no brainier, on the asset developers. I understand that video updates take far more time then have the PDF at least, off that is complete not just internet or nothing since things happen. I will add a I will add a higher rating when I see the PDF is in full and not me needing to beg on the forum.
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パブリッシャーからの返信:
7 years ago に返信
We do have a PDF file. Its inside the UFE folder.
Over the course of 5 years new features were added, but videos can still be followed. That said, new videos are coming.
k
My Expirence with UFE is its worth the money
8 years ago
krakendono以前のバージョン 1.8.6 で
If you build a proper game that is fun $300 isn't a steep budget cut you can make that back easy. Can it be cheaper because of lack of support... yes! That being said it will get you from point A to B since your here and not coding it yourself or hiring a team. I bought it and I'm not mad and I bought this back in 2014 they update it, support it(poorly), and have a forum with documentation. With UFE I was able to build my game One True Coin which is on the google play store now. Its just a demo and it needs improvement but I made it using this by myself so thank you Mind Studios. I would give it 5 stars but it would have to be priced at $100 and I wouldn't care about support it would be 100% worth it. But like I said in the beginning build a good game and its worth every penny.
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パブリッシャーからの返信:
6 years ago に返信
Thank you!
u
Excellent.
8 years ago
unitedone3D以前のバージョン 1.8.2 で
Hi ! I have to say this made my dream come true, it is an incredible work and has so much potential to build on. It is not easy, but most in life is not; it has a learning curve a bit but for what you can do with it; it is truly diverse and comprehensive. I tried to find something like that, but to no avail; it is so rare (fighting game engine/scripts template are extremely hard/demanding/long to make and why non existent). I thank Mr. Daniel Estevez mmind creator immensely !
Here are certain things :
- create a 2.5D/3D fighting game (that's one huge reason)
- complex moves creation (with hit-boxes set up)
- a complete 'system' if you will that drives the game; you can customize it to your liking until you obtain the kind of game you aim.
- so many tiny details, it comes with characters available (in Basic there is one I believe, but in UFE PRO, Source and Bundle, though they are more expensive that's true - they make up because there are more characters readily available and also because you can code (source version) if you need taht (of course that means knowing a lot!); but to make a basic fighting game - you can with the basic version. Making fighting games is the Hardest typep of game there is to do because it is so deep in detail and unlike any other types of games.
- They are as scripts you add to the main camera and work from there, you will have interfaces and GUIs to help you get the bare bones look; and work from there by changing the bitmaps/sprites to what you wish.
- Unity is a power engine, as such it's pretty much limitless in terms of graphics; you can customize that in tandem with your setting of UFE
- I have to repeat that there are ver ylittle fighting games templates if any thus stressing the importance of this tool.
- In 6 months you can make a full game with it, if wanting AAA like, it takes 6m to 2 years with it.
- I have checked on many websites for fighting gamse templates, none. Except that one. Sad but true, but it's an occasion like no other. Slightly costly, but in the grand scheme things; very small investment if you are a game dev.
- This asset saved me completely.
- There might be difficulties along, such the scripts giving you errors during the animation or rigging (mecanim) of your fighters...but that's only normal, there is a light bit of coding element to it but most of it is feasible without much coding. If you require deep effects, and special things, you will likely need the source/pro versions.
- There are Multiplayer/AI components you can add, making it fully fledged.
- It is not for everyone and as said, takes certain patience and careful customizing - but the tool allows you that, thereins lies its power. I suggest testing out the various parameters (and stick to what was made already because it 'functions' well and don,t try too much messing it because it can work wrong then give you tons of weird message errors from the Unity engine...a nightmare to decipher 'what' is the problem)).
The templates function well and are the best example to follow and change the art design graphics to your liking/how you want the fighting game to look like.
- Very impressed 9.5/10, worth all 65$ mostly because it is the sole Best fighting engine template there is bar none (it's not perfect but very good for sure (in my mind)), and if going pro too also worth it; source is the best but not as affordable (rack up some money over months). Just a 2 cent.
Thanks for reading.
Hope this helps anyone.
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パブリッシャーからの返信:
7 years ago に返信
Thank you for the detailed review.
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