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i
Cant get it to work
25 days ago
ironjoebob7以前のバージョン 4.0.3 で
Cant even begin to try it out as i get a SerializeField error on one of the files and cant for the life of me figure out how to fix it.
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25 days ago に返信
Remove the SerializeField attribute to fix the issue. It seems you're using Unity version that doesn't support it.
A
Need a few fixes - Good asset to be updated
2 months ago
AAAAAAAAAEバージョン 4.1.0 で
Hi,
Thanks for this asset.
1) i had to implement CellBrush Erase - now fixed
2) i had to implement UnitBrush Erase - now fixed
as it was not working in Unity Tile Palette.
I will update this when things improve and as i find new bugs.
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2 months ago に返信
Hey, thanks for pointing that out. I'll fix it in the next update.
I have little game making experence except for Official tutorials, and this asset really gives me a insight on how to make a turn-based game.
But It has at least two bugs. The first one is emerged as soon as I imported the asset, it's a basic C# gramma error and I easelly solved it with the help of AI. Well, the second one was hiding in GridHelper.cs, and it maked the Unit Edit Mode won't work after the first time of use. I solved this (so it seems) by adding 'EnableSceneViewInteraction()' in 'UnitPaintingGUI': ' if (GUILayout.Button("Enter Unit Edit Mode"))
{
Debug.Log("Enter Unit Edit Mode ");
unitEditModeOn.value = true;
tileEditModeOn.value = false;
toToggle = unitEditModeOn;
EnableSceneViewInteraction();
...
'
There is a 'EnableSceneViewInteraction()' in 'TilePaintingGUI', but no such call in 'UnitPaintingGUI'. It seems like a big mistake.
And 'EnableSceneViewInteraction()' in 'OnEnable' seems abundant. I deleted it.
PS. It's really painful to try to fix other people's bug.😭
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1
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パブリッシャーからの返信:
3 months ago に返信
Hey! I’m glad you liked it, and I hope everything runs smoothly from now on. Could you tell me what the initial error was and which Unity version you’re using?
As for the Unit Painter and Tile Painter — they do act up sometimes. I haven’t been able to fully debug those issues yet, but we’ll get there.
If you run into any more problems, feel free to reach me by email at crookedhead@outlook.com or on Discord.
d
Buggy?
4 months ago
denverboyer以前のバージョン 4.0.1 で
Literally opened a new scene generated a map placed a few units down using the prefabs in an example. Go to test it, and units are jumping around tiles for no reason, targeting units they should be too far away to hit, and the grid helper doesn't add the GUI to end turn correctly. May as well just do it myself. At least then I'll know where to look for issues.
If not for the issues I would have given it a much better rating. The documentation is decent and the framework gave me alot of ideas for my own work but at this point its a reference tool instead of something to build off of.
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4 months ago に返信
Sorry to hear you had issues using the Framework. Please contact me by email (crookedhead@outlook.com) or Discord, I'm sure we'll be able to resolve it.
EDIT: update 4.0.2 fixed the issue that you described
If it wasnt for this asset, I honestly don't know how I'd make my game.
Pros:
+Great documentation
+A1 functionality
+Multiplayer capability
+solid enemy AI
I got this in a bundle many months ago, finally got to using it. Worth every penny. I still need to dive into it more but loving it
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4 months ago に返信
Happy to hear that! If you feel like it, please share your game on our Discord, there's a channel for showcasing projects :)
C
Not bad for a rudimentary framework, but a bit pricey for what you get
a year ago
Cameronjm92以前のバージョン 3.0.5 で
If you know your way around basic C# the framework is fairly plug and play for very basic prototypes, but out the box it lacks features such as having multiple attacks, unit event reactions, etc.
For that you need to start diving into the code properly, which is a bit of a headache because different bits of the framework reads as if the developer took multiple best practice design patterns, merged them together, and then shuffled the result like a deck of cards (looking at the Unit.cs file in particular).
If you're designing a VERY basic game, this has everything you need and I can recommend it. If you need to make some customisations, the code quality might not be worth it for the price tag.
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パブリッシャーからの返信:
a year ago に返信
Hey! Thanks for your feedback—you’re not wrong about the best practices. Over the 10 years of developing this framework, I’ve continuously applied new things I’ve learned, which may have made parts of the codebase feel inconsistent. That’s something I plan to address in a major way for the Framework’s 10th anniversary this year, aiming for a much more pleasant and coherent experience.
Now’s a great time to suggest improvements—feel free to reach out on Discord or via email with any ideas!
A
examples lost?
a year ago
AdrianCharlis以前のバージョン 3.0.5 で
Why are there fewer examples? And the only remaining examples don't feel great. So I want to ask when I can update and add examples? I feel that the case of the eleventh picture is very good, but unfortunately there is no one in it.
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a year ago に返信
Hey! Screenshots 7 to 11 showcase games made with the Framework by other users. These screenshots are marked with #MadeWithTBSF tag. You can find links to these games in the project description here on the Asset Store As for demos included in the project - I'm currently working on a new set of samples with much higher production values. You can lean about progress on these on our Discord server, feel free to join :)
F
Honestly amazing
a year ago
Flaminganus以前のバージョン 3.0.5 で
I started a project with no code experience at all. Zero. With this asset and chatgpt not only was I able to create a reasonably passable game in less than two weeks. I actually learned something.
Thank you so much!
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パブリッシャーからの返信:
a year ago に返信
It's so motivating and encouraging for me to read such messages, thanks! Feel free to drop by our Discord to share your progress or just say hi if you’d like! :)
e
well written and very flexible
a year ago
evilghandi以前のバージョン 3.0.3 で
If you want to make simple turn based things like hoplite or pawnbrarian, this is a massive headstart but don't expect a no-code solution here. The documentation is a bit shy of the detail I really needed to get my head around it but I learned how it works by just... brute force exploring and playing with the demo scenes. Turns out, it is really easy to customise and extend and I have learned a heap of good coding practice. The dev responded helpfully many times and now, I have built it out to a little x-com like with it with inventories, items, and different unit types :) -recommended
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