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More than just a UI system—your all-in-one Unity framework for UI animations, event-driven logic, and plug-and-play systems to streamline development!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.15f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Description

>>> Requires: DOTween [Free]


Are you tired of messy UI code, scene load hacks, spaghetti events, and redundant boilerplate?


Signalia is your complete Unity toolkit for animated UI, event-driven systems, smart pooling, clean saving, and smooth scene transitions — all in one polished, production-ready package. 🚀


💡 Why Choose Signalia?

✔ Seamless UI Flow – Manage navigation, buttons, and screen transitions effortlessly.
✔ Dynamic Loading Screens – Animate transitions between scenes with optional fake loading time.
✔ Scene Pooling & Save Systems – Easily save data and reuse objects without overhead.
✔ Event-Driven Everything – Send messages, play sounds, and sync values with zero setup.
✔ Cleaner, More Readable Code – Focus on your game, not glue logic.
✔ Future-Proof & Expanding – Regular updates keep your workflow ahead of the curve.

If this sounds like what you've been looking for, Signalia is for you!


🧰 What’s Included?

🎬 UI System (Menus, Animations & Controls)

  • Trigger UI animations with one line.
  • Auto-back navigation with a global back button.
  • Built-in sound/VFX hooks (via SIGS.PlayAudio()).
  • One-click menu setup with auto-activation and deactivation.

📻 Event System (Radio-Style Messaging)

  • Use SIGS.Send() and SIGS.GetValue() for global events and state sync.
  • One-shot, auto-cleaning listeners.
  • Easy debugging — see what fired where.

💾 Save System (New!)

  • Save and load player data, scene states, or custom systems with simple APIs.
  • Fully extendable to fit your architecture.
  • Includes save utility classes and smart default behaviors.

🌀 Loading Screen System (New!)

  • Animate into any scene with fade-ins, delays, and fake loading support.
  • Additive loading + controlled activation for seamless transitions.
  • Scene unloading support to avoid flashbacks and glitches.

📦 Object Pooling (New!)

  • On-demand or preloaded pooling.
  • Lightweight and easy to drop into any system.
  • Great for VFX, enemies, projectiles, UI, and more.

🛠️ Code Utilities & Time Helpers

  • DoIn(), DoWhen(), DoWhile() – Time-based code without coroutines.
  • DoEveryInterval() for loops and updates.
  • DoActionWithCooldown() to throttle spammable logic.
  • Value Binding to sync any variable (like health/money) to UI without writing extra glue.

🧪 Built for Real-World Game Dev

Signalia has been powering full-scale production games since 2022. It’s modular, extendable, and battle-tested across mobile and PC projects.


🎮 Level Up Your Unity Workflow with Signalia

Whether you’re making an indie platformer, a mobile RPG, or a narrative adventure —
Signalia helps you build smarter, faster, and cleaner.

Technical details
  • Supports Unity 2021+ (Tested on LTS versions)
  • Lightweight & Performance-Oriented (Optimized event handling & garbage collection)
  • Modular & Extendable (Use what you need, customize easily)
  • Built-in Debugging Tools (Track events, listeners, and bindings in real time)
  • Zero Reflection for Events (Ensures high efficiency with minimal overhead)
  • Full C# Source Code Included (No DLLs, fully editable)
Created with AI

I have used AI Art in example scenes and some icons to expedite the process of release.

Signalia: UI, Events, Pooling, Saving, Loading Screens, Engine

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$39.99
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License type: Single Entity
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Recommended for individuals and small businesses.
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Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
20.3 MB
Latest version
2.0.0
Latest release date
Apr 23, 2025
Original Unity version
2021.3.15
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Signalia: UI, Events, Pooling, Saving, Loading Screens, Engine
$39.99