Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.15f1 | Compatible | Compatible | Compatible |
>>> Requires: DOTween [Free]
Are you tired of messy UI code, scene load hacks, spaghetti events, and redundant boilerplate?
Signalia is your complete Unity toolkit for animated UI, event-driven systems, smart pooling, clean saving, and smooth scene transitions — all in one polished, production-ready package. 🚀
💡 Why Choose Signalia?
✔ Seamless UI Flow – Manage navigation, buttons, and screen transitions effortlessly.
✔ Dynamic Loading Screens – Animate transitions between scenes with optional fake loading time.
✔ Scene Pooling & Save Systems – Easily save data and reuse objects without overhead.
✔ Event-Driven Everything – Send messages, play sounds, and sync values with zero setup.
✔ Cleaner, More Readable Code – Focus on your game, not glue logic.
✔ Future-Proof & Expanding – Regular updates keep your workflow ahead of the curve.
If this sounds like what you've been looking for, Signalia is for you!
🧰 What’s Included?
🎬 UI System (Menus, Animations & Controls)
- Trigger UI animations with one line.
- Auto-back navigation with a global back button.
- Built-in sound/VFX hooks (via SIGS.PlayAudio()).
- One-click menu setup with auto-activation and deactivation.
📻 Event System (Radio-Style Messaging)
- Use SIGS.Send() and SIGS.GetValue() for global events and state sync.
- One-shot, auto-cleaning listeners.
- Easy debugging — see what fired where.
💾 Save System (New!)
- Save and load player data, scene states, or custom systems with simple APIs.
- Fully extendable to fit your architecture.
- Includes save utility classes and smart default behaviors.
🌀 Loading Screen System (New!)
- Animate into any scene with fade-ins, delays, and fake loading support.
- Additive loading + controlled activation for seamless transitions.
- Scene unloading support to avoid flashbacks and glitches.
📦 Object Pooling (New!)
- On-demand or preloaded pooling.
- Lightweight and easy to drop into any system.
- Great for VFX, enemies, projectiles, UI, and more.
🛠️ Code Utilities & Time Helpers
- DoIn(), DoWhen(), DoWhile() – Time-based code without coroutines.
- DoEveryInterval() for loops and updates.
- DoActionWithCooldown() to throttle spammable logic.
- Value Binding to sync any variable (like health/money) to UI without writing extra glue.
🧪 Built for Real-World Game Dev
Signalia has been powering full-scale production games since 2022. It’s modular, extendable, and battle-tested across mobile and PC projects.
🎮 Level Up Your Unity Workflow with Signalia
Whether you’re making an indie platformer, a mobile RPG, or a narrative adventure —
Signalia helps you build smarter, faster, and cleaner.
I have used AI Art in example scenes and some icons to expedite the process of release.
Signalia: UI, Events, Pooling, Saving, Loading Screens, Engine
