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Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2022.3.32f1 | 不兼容 | 兼容 | 不兼容 |
Who is it for?
Experience with the Unity Editor and fluency in C# are required to use this package. PAT is designed for users who want full freedom to create custom game-specific controls and actions while relying on a robust infrastructure. You’ll be expected to provide your own assets and write custom input, animation, and action modifier code.
Non-programmers are welcome to use PAT but it is designed for extensibility and customization.
How is it used?
You add a Character component, a Character Locomotion Base component, a Locomotion Motor component of your choice and a capsule collider or any other components required by your Motor to your Game Object. Then put your character model with ModelHandler component under your character Game Object, also drag LocomotionSets prefab and create your own action states as needed.
Tech Support
Join our support Discord and ask the developers!
Future Update
A customized timeline preview for Action State is coming soon!
With the timeline, you can preview all the Modifiers attached to your Action State, including animation, VFX, SFX and all other elements. You can also edit their time duration directly on the timeline, just as what you can do in the official Unity Timeline.