평점 만점의 리뷰가 11,000개 이상
8만 5천명 이상의 리뷰
10만명 이상의 포럼 멤버가 선호하는 에셋
유니티에서 모더레이팅하는 모든 에셋
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2022.3.32f1 | Not compatible | Compatible | Not compatible |
Who is it for?
Experience with the Unity Editor and fluency in C# are required to use this package. PAT is designed for users who want full freedom to create custom game-specific controls and actions while relying on a robust infrastructure. You’ll be expected to provide your own assets and write custom input, animation, and action modifier code.
Non-programmers are welcome to use PAT but it is designed for extensibility and customization.
How is it used?
You add a Character component, a Character Locomotion Base component, a Locomotion Motor component of your choice and a capsule collider or any other components required by your Motor to your Game Object. Then put your character model with ModelHandler component under your character Game Object, also drag LocomotionSets prefab and create your own action states as needed.
Tech Support
Join our support Discord and ask the developers!
Future Update
A customized timeline preview for Action State is coming soon!
With the timeline, you can preview all the Modifiers attached to your Action State, including animation, VFX, SFX and all other elements. You can also edit their time duration directly on the timeline, just as what you can do in the official Unity Timeline.