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All in one solution
3 years ago
ThomasJCarlinIII以前のバージョン 2.1.0 で
It doesn't take long to set up the system and get it going once you get the hang of how the system works. I like the fact that you can choose what kind of cars you want on specific roads and it handles the pedestrian traffic along side it. Support on this product is top notch and the developer had me going in minutes.
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b
Nice Asset
4 years ago
bariskaplan以前のバージョン 2.0.8 で
This is a really nice traffic system. Support is fast and helpful.
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a
Wonderful Traffic System for Unity
5 years ago
aoinekostudios以前のバージョン 1.1.5 で
This is a well thought out and highly optimized system for adding life to your city scenes. The code is well documented and its an all-around great tool.
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s
Not Recommended if you don't have time
5 years ago
syazmediaplt以前のバージョン 2.0 で
This is a very complex system and as a first timer I think it is really hard. You cannot undo putting points. It has only one tutorial video online, whatever the wizard they show on Youtube for setting the collider up for new vehicle is non-existent. The creator might think it is easy to use, but honestly its not. It feels like using old Autocad from the 90s. Oh ya, I also need to mention that if you press the delete button on the edit points, it deletes the whole lane. No undo support, so need to save often. What can I say? Really dissappointed
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5
u
awesome asset
6 years ago
umermohammed95以前のバージョン 1.1.5 で
this is a really cool asset if you are trying to implement a traffic system in your game. easy to use and saves you big time.
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Importing prcedure
7 years ago
PrajwalBhat以前のバージョン 1.1.5 で
Really great asset
(would give five stars if this doubt is clarified, as I couldnt find anything in Documentation).
If i am already working on a project and i decide to add this at later stage, i am nt able to access iTS manager tools in Game Object window.
What should be the procedure followed?
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パブリッシャーからの返信:
7 years ago に返信
Hi PrajwalBhat,
Thanks for the feedback, not sure why you are not able to access the editor tool window if you add iTS in a later state of a project, can you please contact me at josegarrido@dagagames.com in order to help you out as soon as possible with this issue.
The asset is perfect to simulate traffic, for example in a town. It is very simple to use the asset. A big advantage of this asset is that you can apply it work on an excisting scene. The asset saves a lot of work.
The support is excellent, the developer answer fast and help really good.
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This asset is very useful. I have implemented into my simulation project.
However, one thing to ask, can I spawn vehicles or pedestrians on a specific lane or position? Since it is somehow annoying when the system is just random spawning at different lanes within the radius, which cannot be controlled easily.
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パブリッシャーからの返信:
7 years ago に返信
Hi prosroid,
Thanks for your feedback!
You can control spawning in several ways, one is using the spawning volumes, with those you can specify how many cars you want to spawn at those locations, another is using the TSFollowPath script, which would make a car to be spawned in that specific point and follow an specific route.
You can also control the area for spawning, making the inner sphere of the Spawner to be a bit bigger would make AI to be spawned farther away from the player, this way you could avoid the user from seeing the cars getting spawned, contact me at JoseGarrido@dagagames.com if you need any further assistance.
Cheers!
Hi,
Everything works fine in Android build,but when I switched the platform to WebGL and made a build,Traffic cars are not Instantiating but they are coming in Editor,Please Help me with this issue.
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パブリッシャーからの返信:
7 years ago に返信
Hi!,
You just need to switch off multi threading on the Car Spawner and that would make it work normally
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