Over 11,000 five-star assets
Rated by 85,000+ customers
Supported by 100,000+ forum members
Every asset moderated by Unity
Unity Version | Built-in | URP | HDRP |
---|---|---|---|
2021.3.0f1 | Not compatible | Compatible | Not compatible |
New! Unity 6000
New! Animals
The player creates your own village, where he is engaged in modern gardening.
Build infrastructure, lay roads, buy transport and equipment for the development of the village.
The project was created on URP and is focused on Android.
Rendering
URP
Supported Platforms
PC, Android, XBOX, PS
Asset contains
1. Menu
- resource menu
- menu for building buildings
- menu for building characters
- building upgrade menu
- ability to add your own buildings and transport to the menu
- building removal tool
2. Buildings
- save system
- road construction system
- the possibility of upgrading buildings
- building construction animation
- large start map
- customizability of building duration
- forest and decor objects
- the forest is cut down during the construction of buildings
3. Transport
- AI transport for land cultivation
- customizable characteristics
- attach farming implements to transport
4. Land for planting
- plowed
- sown
- watered
- harvest
5. Control system
- camera control - rotate, zoom, move
6. Other
- 155 objects
- toon shader
- particles
- all objects are made through prefabs, which will make them easy to upgrade ones
3D models (120 objects total)
Buildings:
- fence allows you to build any shape
- hangars 2 levels
- house 2 levels
- canope 2 levels
- barn
- mill
- fuel place
- platform base 1x1, 1x2, 2x2
- plowed\sprouts ground blocks
- palette
- animal house x2
- mill 2 level
Technics (10 kind):
- tractor
- harvester
- special harvesters
- sprayer
- canal digger
- weeder
- loader
- berry harvester
- cabbage harvester
- carrote harvester
- grape harvester
Processing and harvesting devices (8 model):
- plow
- harrow
- cutter
- ground crasher
- seeder
- 3 kind of trailer (tank, for balk cargo, universal)
Grown crops (11 kind):
- wheat
- rice
- water melon
- cabbage
- carrote
- cherry
- apple
- grape
- corn
- pumpkin
- cane
Plants (20 models, 6 kind):
- spruces
- bushes
- spreading trees (for shadows)
- forest belt trees
- clumb plants
- small trees
Environment:
- 17 stone\rock models
- props (7 objects) - barrels, beams, bench, sheaf, bags
- boxes for seedlings of each plant species
- modules for building any shape of the road
Animals:
- pig, hen, goat, cow
Other:
- feeders x3
Objects are painted with vertex color.
UVs done non-overlapping method with mixed scale for different model parts (bottom for example).
To bake objects in batches(they are highlighted in groups in the scene), they are divided into 4-6 UDIM.
Many plants have one-sided geometry on the leaves, which is highlighted by an ID map.
In other objects, the ID map set the splitting of the model into colors, which greatly simplifies changing the painting.
Most of the lowpoly style models.
Most objects have 1k ao mesh map.
Large obgects have 2k.
Polygon count is 40-6600 tris (from simple props to the building of the second level hangar).
Stand, walk, eat, turn (right\left) animal animations.
3189 lines of code were written for the asset. Hundreds of hours of time.
It would cost thousands of dollars to fully develop such a product.
To work with the asset, you need to know C # programming.
All parameters of buildings and transport are adjustable: price, construction time, speed, etc.
Load
Shadows
300k tris - 500 batches
No shadows
100k tris - 200 batches
Support: someonewhocaresfeedback@gmail.com
Farming Simulator URP
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