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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

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Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes that you can control! It runs very well and looks great too!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.33f1
Compatible
Compatible
Compatible
설명

Try the demo :


WebGL Demo


Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes!


- There are 10 different humanoids to add to your crowd each with a variety of clothing options. This allows for over 30 different looking people in your unique crowds!


- Includes a stand to put your humanoids on!


- Humanoids come with 4 animations each. These are - Idle, clapping, waving and cheering. These animations make the crowd look lively and realistic.


- Includes a script that you can call functions from to make the crowd react differently to situations.


- Prefabs are set up for each model.


- Includes a pre-made scene.


- Great performance.


Post release additions :


- Added two unique 2D crowd assets to help performance for mobile devices or as distant crowds for PC projects! These have the same animations as the 3D ones and switching between them is easy!


- Completely reworked all 3D and 2D crowd assets, making them much higher quality and more performant.


- Added LOD's to the crowd assets to make them switch between 2D and 3D variants automatically at runtime.


For support email me at : alignedgames@mailbox.co.za


My studio website :


Visit Here

Technical details
  1. Number of textures per model: 4-5

Texture dimensions per model: 256-1024

Average Polygon count: +- 500

Number of meshes/prefabs: 21

UV mapping: Yes

LOD information (count, number of levels): 2 LODS per Gameobject

Types of materials and texture maps : Diffuse, Normal, Filtered Normal, Ambient Occlusion

Crowd Simulation System

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라이선스: Single Entity
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라이선스
파일 크기
80.9 MB
최신 버전
1.4
최신 릴리스 날짜
2025년 1월 17일
원본 Unity 버전
6000.0.33
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