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Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes that you can control! It runs very well and looks great too!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.33f1
Compatible
Compatible
Compatible
Description

Try the demo :


WebGL Demo


Crowd Simulation System is a high quality simulation system that is intended to add lively and visceral crowds to your scenes!


- There are 10 different humanoids to add to your crowd each with a variety of clothing options. This allows for over 30 different looking people in your unique crowds!


- Includes a stand to put your humanoids on!


- Humanoids come with 4 animations each. These are - Idle, clapping, waving and cheering. These animations make the crowd look lively and realistic.


- Includes a script that you can call functions from to make the crowd react differently to situations.


- Prefabs are set up for each model.


- Includes a pre-made scene.


- Great performance.


Post release additions :


- Added two unique 2D crowd assets to help performance for mobile devices or as distant crowds for PC projects! These have the same animations as the 3D ones and switching between them is easy!


- Completely reworked all 3D and 2D crowd assets, making them much higher quality and more performant.


- Added LOD's to the crowd assets to make them switch between 2D and 3D variants automatically at runtime.


For support email me at : alignedgames@mailbox.co.za


My studio website :


Visit Here

Technical details
  1. Number of textures per model: 4-5

Texture dimensions per model: 256-1024

Average Polygon count: +- 500

Number of meshes/prefabs: 21

UV mapping: Yes

LOD information (count, number of levels): 2 LODS per Gameobject

Types of materials and texture maps : Diffuse, Normal, Filtered Normal, Ambient Occlusion

Crowd Simulation System

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
80.9 MB
Latest version
1.4
Latest release date
Jan 17, 2025
Original Unity version
6000.0.33 or higher
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