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평점 만점의 리뷰가 11,000개 이상

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Hedgehog Team
24개 사용자 리뷰
$10
1 - 10 / 24개 표시
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R
Help - DEZ 2023 -
2 years ago
Ritalia버전 Beta 2.0
NEW:Januar.2024 NO SUPPORT !!!!!!!!!!!!!!!!!!!! WARNING NOT SHOPING ! I WAIT TO DEZ 2023 To Support !!!! IS A VERY NOT Good Asset and Not HELP ! -------------------------------------------------- -------------------------------------------------- Old PLEASE HELP : for 5 star ! please i have error: Assets\CoreShooterKit\Example\FPS\Script\LittleAI.cs(4,30): error CS0234: The type or namespace name 'Match' does not exist in the namespace 'UnityEngine.Networking' (are you missing an assembly reference?) + 6 Error: Assets\CoreShooterKit\Plugins\CoreShooterKit\Editor\RadarInspector.cs(20,333): error CS0117: 'Handles' does not contain a definition for 'ConeCap' Assets\CoreShooterKit\Plugins\CoreShooterKit\Editor\RadarInspector.cs(16,257): error CS0117: 'Handles' does not contain a definition for 'ConeCap' Assets\CoreShooterKit\Plugins\CoreShooterKit\Editor\RadarInspector.cs(22,325): error CS0117: 'Handles' does not contain a definition for 'ConeCap' Assets\CoreShooterKit\Plugins\CoreShooterKit\Editor\RadarInspector.cs(23,323): error CS0117: 'Handles' does not contain a definition for 'ConeCap' Assets\CoreShooterKit\Plugins\CoreShooterKit\Editor\RadarInspector.cs(19,332): error CS0117: 'Handles' does not contain a definition for 'ConeCap' Assets\CoreShooterKit\Plugins\CoreShooterKit\Editor\RadarInspector.cs(17,257): error CS0117: 'Handles' does not contain a definition for 'ConeCap'
이 리뷰가 도움이 되었나요?
0
0
g
A FORMULA TO HELL
6 years ago
gosolo2이전 버전 Beta 1.0
COMBINING JS WITH C SHARP IS THE WORSE THING YOU COULD THINK OF. STAY AWAY FROM THIS ASSET.
이 리뷰가 도움이 되었나요?
5
2
h
Please update it
7 years ago
hongwaixuexi이전 버전 Beta 1.0
as you said
이 리뷰가 도움이 되었나요?
1
0
T
I'm sorry, not work it in my project....
9 years ago
Thaiko이전 버전 Beta 1.0
I have these five error, please let me know how to fix this (Unity 5.4.3) Assets/CoreShooterKit/Plugins/CoreShooterKit/GameEntity.cs(14,35): error CS0246: The type or namespace name `LethalEntity' could not be found. Are you missing a using directive or an assembly reference? Assets/CoreShooterKit/Plugins/CoreShooterKit/GameEntity.cs(18,71): error CS0246: The type or namespace name `Impact' could not be found. Are you missing a using directive or an assembly reference? Assets/CoreShooterKit/Plugins/CoreShooterKit/WeaponSystem/Bullet.cs(12,31): error CS0246: The type or namespace name `Ammunition' could not be found. Are you missing a using directive or an assembly reference? Assets/CoreShooterKit/Plugins/CoreShooterKit/WeaponSystem/LaserBeam.cs(13,34): error CS0246: The type or namespace name `Ammunition' could not be found. Are you missing a using directive or an assembly reference? Assets/CoreShooterKit/Plugins/CoreShooterKit/WeaponSystem/Missile.cs(12,32): error CS0246: The type or namespace name `Ammunition' could not be found. Are you missing a using directive or an assembly reference? Thanks you by advanced, Marc
이 리뷰가 도움이 되었나요?
0
2
B
Nearly Flawless, Incredible Value.
9 years ago
Brandon_Powell이전 버전 Beta 1.0
This is a nearly flawless asset, and worth the price. There was a bit of a setup error in the space defender scene, where the life bar acts a bit strange, but there are clear examples of the implementation of a life bar throughout the project. the asset really does what it says, in a very satisfying way. everything is very well laid out. I recommend this asset to anyone who thinks they might be able to learn from it, i wish more assets offered so much customization in the inspector, and the author shows a few really creative ways to get a lot of mileage out of the same scripts. If you think, that it looks fun and maybe you could just reskin it.... Yes.. so much yes.. play the demos.. it's fun... download and learn to use a free game manager, add some new art, design a few different maps, and you're golden First Rate asset, the only holdback from 5 stars is the life bar issue, I'm not very skilled in code, but also not completely lost, and couldn't fix it. it's a minor, VERY minor issue... only, with an asset this clean and polished, it kinda stands out... Bottom line- just buy it.. why are you still reading this? ***EDIT*** upped my rating to five stars, after about 2 hours of poking around i found the error, for anyone needing to fix it, under the player prefab find the shield, and on the shield gameobject, find the entity script and change it to a sub-entity of the player, and at the bottom of the shield gameobject, find the shield script, and change the mitigation from 5 to 1. Works like a charm. Amazing asset.
이 리뷰가 도움이 되었나요?
1
0
c
Good
9 years ago
code_sharp이전 버전 Beta 1.0
Good weapon effects, radar and easy to set up a lot different types of weapons. Good job
이 리뷰가 도움이 되었나요?
0
0
M
4.9
9 years ago
MadMapp이전 버전 Beta 1.0
awesome, contains alot for a low price, very happy
이 리뷰가 도움이 되었나요?
2
0
K
Highly Recommended
10 years ago
Keywise이전 버전 Beta 1.0
This is a great foundation piece for any game that involves shooting, weapons, etc. The system is well designed, the documentation is clear and the examples are fun to play with. One of the best purchases available in the Asset Store.
이 리뷰가 도움이 되었나요?
2
0
D
Awesome and easy
10 years ago
Daniel127이전 버전 Beta 1.0
Very easy to use and big capacities of customization, but i wish a property for dispersion of bullets, i hope this feature in an update
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
10 years ago에 답변됨
Hi, Thank you for your review. You can already do this type of weapon, you have to create a subweapon with many bullet, and add RandomizeRotation on it. If you want more detail, Come on the official forum : http://forum.unity3d.com/threads/core-shooter-kit-ultimate-tool-to-create-a-3d-shooter-game-style.404533/ or on our forum : http://www.thehedgehogteam.com/Forum/index.php?board=24.0 Regards, Nicolas
k
nice one
10 years ago
kilik128이전 버전 Beta 1.0
퍼블리셔가 리뷰어에게 패키지를 선물했습니다.
lot of concept's in one ! fast to take in hand with readable inspector ! give inspiring for new game
이 리뷰가 도움이 되었나요?
0
0
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