Unity logo
Cancel
Cart
Applications
Sell Assets

Over 11,000 five-star assets

Rated by 85,000+ customers

Supported by 100,000+ forum members

Every asset moderated by Unity

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/10

NEW! added Android URP project

NEW! added traps



Clash Engine is a complete project that mimics the familiar genre of games in full 3D.

At the beginning, the user builds walls, the configuration of protective and economic objects.

After that, hires characters to attack. Then the process of the game itself begins - the battle.

All characters and buildings have 2-3 levels of strength.

The main building is the owner's house, which must be protected by all means.


Supported Platforms

    PC (2018.4.2 and higher)

    Android (URP, 2019.3.14 and higher)



Asset contains

    1. Menu

        * resource menu

        * menu for building buildings

        * menu for building characters

        * building upgrade menu

        * ability to add your own buildings and characters to the menu

        * building removal tool


    2. Buildings

        * save system

        * fence construction system

        * the possibility of upgrading buildings

        * building construction animation

        * large start map

        * customizability of building duration

        * grid for building

        * forest and decor objects

        * the forest is cut down during the construction of buildings

        * guns can attack

        * traps are triggered


    3. Warriors

        * artificial intelligence

        * the ability to upgrade characters

        * animated


    4. Control system

        * camera control - rotate, zoom, move


    5. Other

        * 155 objects and 54 animations

        * toon shader

        * toon water shader

        * particles

        * post processes

        * all objects are made through prefabs, which will make them easy to upgrade ones




3D models:

    Buildings (155 objects total):

        3 kind of fence/wall allows you to build any shape

        artillery 2 levels

        barracks 2 levels

        bastion 2 levels

        boiler 2 levels

        16 kind of ground\wall tiles

        coffer 2 levels

        craft building 2 levels

        drill 2 levels

        drill_base

        energy_station 2 levels

        farm 2 levels

        generator 3 levels

        lord hause 3 levels

        magician house 3 levels

        military tower 2 levels

        mine 2 levels

        mine base

        mortar 2 levels

        repair 2 levels

        shooter 2 levels

        11 kind of stones\rocks

        36 kind of trees, bushes

        weapon 2 levels

        well 2 levels

        building objects group 1x1, 2x2, 3x3

        palette

        5 traps


    Characters:

        gnome 3 levels

        golem 3 levels

        elf 2 levels

        magician 2 levels

        orc 2 levels

        dragon\basilisk


        all characters becides golem_3 own go\fly, stand, dead animations

        gnome_3 contains work animation, other characters contains attack animations

        elves contains run animation


        albatros,crow is passive characters


3850 lines of code were written for the asset. Hundreds of hours of time.

It would cost thousands of dollars to fully develop such a product.


All models have ID cards, which makes it easy to change their color.

The asset contains the initial palette of vertex-color values.

Buildings contain 2-7K quads, characters 1.5-4K quads, except for golems (9K).

Models are unwrapped with minimal use of overlaps, most of the sweeps are unique.


All parameters of buildings and characters are adjustable: price, construction time, attack, life, etc.


Each warrior has his own strategic mission - tanks, damage dealers, rushers.

Artificial intelligence of warriors finds a target, reaches it and attacks. If the target is covered by a fence, then either bypasses it or breaks through the wall.

Warriors can both move on the ground and fly. They can be both melee and ranger.


Traps are triggered when warriors approach.


The cannons are attacking the warriors. Configurable to attack unnoticeable and aerial opponents. They have unique types of attacks.



Feedback(suggestions, questions, reports or errors)

    SomeOneWhoCaresFeedBack @gmail.com



My social networks

    https://twitter.com/iOneWhoCares


Clash Engine

(not enough ratings)
112 users have favourite this asset
(112)
$99
Taxes/VAT calculated at checkout
License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
License type
File size
268.5 MB
Latest version
1.2
Latest release date
Feb 1, 2023
Original Unity version
2019.4.0
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
Language
Feedback
Partners Program
Partners
USD
EUR
Copyright © 2025 Unity Technologies
All prices are exclusive of tax
USD
EUR