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Better support and System Hell Bullet.
5 years ago
fabricadegame이전 버전 1.9.0
These shooting patterns are very good and the way the code was written is very easy to implement in your project.
I believe that in the near future we will have incredible updates.
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r
Full of configurable goodness with well-documented code!
7 years ago
ricke44654이전 버전 1.7.0
I've been using this for about 24 hours and have been having a blast (literally)! The options for configuring the weapon system are numerous and allow you to make tons of possible patterns. I usually make a test project in Unity for new assets to test them out, and it didn't take long to figure out the system and get several tests going. The setup instructions were helpful and straightforward.
My only quibble was a bit of hard-coding on the keys / mouse being used for input, but I had no problem tailoring the code to suit my needs as it is well documented. I am very happy with the purchase as it's really going to help with space shooter I'm making... I'd buy it again without thinking about it!
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So I ended up buying this instead of writing my own missile system. That was a very good choice! At the start I was a bit confused, but once you get to know the whole system you can easily hook in and edit it to your likes! Only once I required support for pointing out something simple and I received a quick response on it. Doubting to get it? I say you should! But keep in mind: for customization you'll need to have some c# knowledge.
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it's possible right? can you help me?
Edit, I managed to make the bullet patterns move on top down view, and got the bullet prefabs turned sideways so they can be seen from the camera. Just need to make them spawn on the gunpoint! it was actually simple to tweak. really nice!
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G
When are we going to see 2018 support?
8 years ago
GameEverything이전 버전 1.6.0
Hi there!
I had to edit my review. Great, great asset. What other weapons are we going to be seeing in the future? I need, well, everything, lol.
Update: Support is top-knotch. Everything you'd want to see from a developer.
I found myself mindlessly shooting random things today just for kicks. There are a few things to note, though, regarding scale: If you are using a very large on-screen area, you'll have to edit the bullet prefabs' scale and edit the speed limitations in the code, however, it was pretty fun making my character jump around in what was seemingly a snow globe, lol.
There are a few features I would suggest, but the dev's code is highly readable and easy to manage, so it's very easy to expand upon it. Can't go wrong for 20 bucks.
Excellent work.
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퍼블리셔 답변:
7 years ago에 답변됨
Thank you! Unity 2018 support is now added. I'm hoping to get around to adding some new features in the next release. Cheers.
K
Warmly recommended !
9 years ago
Kush-Mastah이전 버전 1.4.1
I love this asset !
It is very easy to setup, and does everything it says brilliantly.
Performance is amazing (don't need any external pooling system) and I personally love the inventory wich allow you to create on the fly new weapons.
The support is simply excellent. I had a little question and the author come back to me with a very clear answer and a sample project with custom scripts.
Thank you for this amazing tool !
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At first I couldn't figure out why some of the demos work a bit differently than they should
But Sean came to rescue and explained that in order for all to work as expected all bullet prefabs should be assigned to use BulletsLayer.
After that - pure fun.
Very happy with the asset! =)
I wish there was a Unity forum branch for some feedback/questions exchange though
But not a must as Sean is very responsive and can be easily contacted through his website
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I
Epic Stuff
10 years ago
Ikarospharike이전 버전 1.3
I got this to supplement my 2d SHMUP and I have to say the asset works very well. I did have a couple problems at the start, but that was due to my project setup. Sean managed to walk me through them pretty easily enough. I figure a more experienced programmer could have spotted it themselves.
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A well crafted and full featured weapon and bullet system. I don't need even half the features this provides for my current game, and the demos provided are giving me ideas for future projects. Developer provided fast and extremely helpful support for an issue I had integrating into my project.
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