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L
Amazing work
4 months ago
Loudstank420基于版本1.5
Stick man is exactly what i needed. I had a sprite based stickman and this is perfect for what i needed thank you.
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0
E
Its ok, but it has a bug
4 months ago
Eypidemik基于版本1.5
When the character(The blue one)is next to a wall and it has Wall slide module enabled, the character jumps higher than when it is not touching a wall
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0
0
来自发布商的回复:
回复时间 4 months ago
Hey! That is more or less intentional, the wallslide has different gravity and friction settings than the regular jump. Both can be tuned to remove that feeling on the wallslide module
g
Powerful but has issues
5 months ago
gamecreatorc1基于版本1.5
It's free so it's really hard to complain but I've had it fall through some colliders (3D) and it was bugging out when it got to an edge of a slope (I think it couldn't figure out if it should be falling or standing). It then snagged on a corner when I jumped on the edge. It also threw me off at first that the character editor had different names for the same variables than the script did. For example: "walk force" in the inspector is called "character acceleration" in the editor. I will add that this asset was last updated April 2020 and I'm on Unity 6.1 (6000.1.5f1) so it makes sense that things would break over time.
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N
I love the Dev for making this free!
8 months ago
N8W1nD基于版本1.5
The demo scenes feel like small fun games already :D Just tested it shortly. Very well implemented, code well readable and documented with a great architecture made for extension. Will use this in my metroidvania. There is also a system that gives upgrades via pickups. Has the best gamefeel of the premade solutions I saw and a lot of smartly implemented systems. It also thinks about ledgegrabs, coyote-time,... There is a premade character in a mario/momentum based Parkour Style (the one with the cape), another one Tried it in Unity 6.1.4f in the 2D URP Template, it needed a restart, to make the input system work. For a good understanding reading the Readme and Updates file is definitely recommended. Next step will be to try to make it work with 2D Colliders. The Capsule Controller is a specific class, which extends a superclass. So the system is prepared for solving this problem in an elegant way.
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0
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来自发布商的回复:
回复时间 7 months ago
Glad it's working out for you! 2D colliders might be tricky to achieve, best of luck
G
Amazing, but not perfect
a year ago
GrygloJa基于版本1.5
It is really amazing and solid asset. Very satisfying movement. Unfortunately, it uses 3D colliders even for 2D, so you cant use it with 2D tilemap colliders. It would be great if it was fixed
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n
I liked
a year ago
nikitatkarz基于版本1.5
Besides the fact that there are initially many abilities, there is also a very flexible ability system. oh my God, how I got high from this system) thank you!
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0
u
sdsdsafrrrtgeat
a year ago
ywtiohwlてゃlfんlてぃえg
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3
m
最高です
2 years ago
minoru58基于版本1.5
初心者でもアニメを変えたりと出来て勉強になる。 もっと勉強してコードなどを改造してみたい
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N
Fantastic
2 years ago
Nacho2424基于版本1.5
This pack is amazing. how does one change the sprite though?
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0
0
来自发布商的回复:
回复时间 2 years ago
Hey! The sprites for the two 2D characters are in single files and split into clips. You can check the import settings for them. What you'll have to do is replace the sprite animator with a new one that references clips with the same names as the original sprite animator. This is how the different movement states know what animation to play. It might also be possible to just replace the sprite sheet file with your own sprite sheet file, and then re-edit the import settings for the clips.
H
Super!
3 years ago
HaTuCk2基于版本1.5
Nice!
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