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RPG Characters system + Click to move
The rpg character system is perfect to start low poly rpg games. The pack contains 4 main animated characters, a click to walk system with 3 animated targets and 2 fully working enemy characters.
All characters are modeled and animated with Blender, the pack uses Unity's navmesh system and all scripts are written in C# and well commented.
Characters/animations:
- 2 characters with gun. They both have an idle animation, a walk animation and a shoot animation. The shoot animations use keyboard keys.
- Zombie character with an idle animation, a walk animation and an attack animation. Only attacks player within a certain range.
- 2 characters without gun. They both have an idle animation and a walk animation.
- Stone giants with an idle animation, a walk animation and an attack animation. Only attacks player within a certain range.
Click to walk system:
The click to walk system uses navmesh. You can declare which terrain should be walkable, bake a navmesh and than just click to move! When you click, a target gets visible and the player immediately starts walking.
Other features:
- 3 example scenes
- Script for smooth camera following
Working on mobile devices when using blob shadows
The rpg character system is perfect to start low poly rpg games. The pack contains 4 main animated characters, a click to walk system with 3 animated targets and 2 fully working enemy characters.
All characters are modeled and animated with Blender, the pack uses Unity's navmesh system and all scripts are written in C# and well commented.
Characters/animations:
- 2 characters with gun. They both have an idle animation, a walk animation and a shoot animation. The shoot animations use keyboard keys.
- Zombie character with an idle animation, a walk animation and an attack animation. Only attacks player within a certain range.
- 2 characters without gun. They both have an idle animation and a walk animation.
- Stone giants with an idle animation, a walk animation and an attack animation. Only attacks player within a certain range.
Click to walk system:
The click to walk system uses navmesh. You can declare which terrain should be walkable, bake a navmesh and than just click to move! When you click, a target gets visible and the player immediately starts walking.
Other features:
- 3 example scenes
- Script for smooth camera following
Working on mobile devices when using blob shadows
RPG Characters system [low poly + Click to move]
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