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평점 만점의 리뷰가 11,000개 이상

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Boris Chuprin
14개 사용자 리뷰
$35
1 - 10 / 14개 표시
사용자 리뷰
정렬 기준
T
Old Asset but still works great
3 years ago
TonismoGames버전 1.6
I have bought this asset because IRDS AI system supports it. It works great! Also comes with the source code. If the author ends up abandoning this asset I still can still add improvement to it.
이 리뷰가 도움이 되었나요?
0
0
i
problem with continuos slide
3 years ago
ilpala버전 1.6
There is a problem with the bikes. Step to reproduce: - play mode in motard or race bike - go in the area without hills or jump - accellerate while holding left - press X to slide a bit and then keep pressing accellerate and left - wait a second and then the bike is locked sliding left - keep pressing accellerate, release left and press right. Nothing happen. The bike is locked until the speed goes down
이 리뷰가 도움이 되었나요?
1
0
v
Very realistic motorcycle
4 years ago
veryhuman버전 1.6
I love the feel of the bike it feels very realistic and options to adjust the ride in the editor are what you want from a motorcycle. The only thing I would prefer is if the asset was exported as a package instead of as a project. I already have a project set up that I wanted to add the motorbike controller into but because it was exported as a project it is not very easy to add to my existing project. If the creator could re-export it or make it downloadable as a package instead of as an entire project that would be extremely helpful, as I would love to use this motorbike controller for my game.
이 리뷰가 도움이 되었나요?
0
0
y
Please update
5 years ago
yorkfedermann버전 1.6
...can you please update this beautiful asset for 2021 ? maybe with shooting options that would be wonderful ;)
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
5 years ago에 답변됨
Oh, man :) Thanks about high rate of my asset but its about racing and physics not about shooting :)
A
I can't use the kit on Unity 2020..
5 years ago
Arthur2996버전 1.6
There are lot of errors in the console. Can u fix that ? thx in advance
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
5 years ago에 답변됨
Thanks for bugs report. I have tried it in 2020 and it's has no errors but I'll try test for other versions of Unity too.
j
Thank you
6 years ago
juhohyv버전 1.6
Thank you for this great asset! :)
이 리뷰가 도움이 되었나요?
0
1
퍼블리셔 답변:
5 years ago에 답변됨
Thanks you for high rate of my asset, Juhohuv
t
i love it
8 years ago
tinerm버전 1.6
Really amaizing asset
이 리뷰가 도움이 되었나요?
2
1
퍼블리셔 답변:
8 years ago에 답변됨
Thanks a lot for high rate of my asset, Tinerm.
D
Doesn't work for motocross
9 years ago
DGochez이전 버전 1.5
The closest bike to it is called motard but it doesn't like banked turns, instead of turning faster it just falls. The bike leans way too much for MX and there doesn't seem to be any documented variable to make it lean any less. Sport bikes work much better so if you are into that, knock yourself out with this one. Tested on Unity 5.5.1
이 리뷰가 도움이 되었나요?
1
5
퍼블리셔 답변:
9 years ago에 답변됨
Leaning angle depended on steerbar angle. The steering angle is described at page 6 of documentation. it's called "Wheelbar restrict curve". So, make this curve more sloping and you'll get more leaning angle at desired speed.
r
Another excellent work
9 years ago
ranaweera이전 버전 1.5
Earlier I bought your footcycle(bicycle pro kit) After that this one for my educational games. Really natural movements great Thanks
이 리뷰가 도움이 되었나요?
2
0
퍼블리셔 답변:
9 years ago에 답변됨
Thank you, ranaweera. I do my best.
p
Good work :)
10 years ago
piotr_skalski이전 버전 1.5
It is good package. My feedback: 1) I can't turn when i jump. Motocross can be better :) 2) It is difficult to change character at motor. I waiting for update :) ps. good work
이 리뷰가 도움이 되었나요?
2
0
퍼블리셔 답변:
9 years ago에 답변됨
Thank you, piotr_skalski. As for turning when jumps - yes, it's not possible in that package. Because it's package about bike physics :) turnning in air is not possible :) you mean stunts, right ? Anyway it's another kind of mechanics. If you wish you may take a look for my other asset about stunts: https://www.assetstore.unity3d.com/en/#!/content/72195 What you mean by "difficult to change character at motor" ? You mean rider ? Oh, it's not difficult, just change rider's .FBX mesh. It should be compatible with mecanim skeleton. Also, it's nice if it has few animations mentioned in asset's manuals. Really easy. Send me an e-mail to explain you in details.
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