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Adam Bielecki
36개 사용자 리뷰
$19.99
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a
Fantastic Template
2 years ago
abdiels117버전 5.0
Im a student, and i wanted to use this template to learn and implement certain aspects of it unto my own project. i am also fairly new to Unity, and i was having some trouble as some textures were not loading, however i got in contact with Adam, he helped me troubleshoot the problem step by step until i was able to get it to work!
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I
is for augmented reality?
3 years ago
Isam1212이전 버전 4.7
how i can use it for augmented reality please? thank you
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퍼블리셔 답변:
3 years ago에 답변됨
Yes, it should work. You might have to tweak the camera settings for that.
s
Really fast support and gorgeous assets
5 years ago
sarahlasley이전 버전 4.4
I was able to import and easily resolve some of the errors people have mentioned here. Adam responded immediately to my request for help and was generous and helpful. I recommend this asset!
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c
Errors in 2019.3.x
6 years ago
creativeconsltsg이전 버전 4.4
NullReferenceException: Object reference not set to an instance of an object ObjectRotation.LateUpdate () (at Assets/SolarSystem/Scripts/ObjectRotation.cs:15) - get errors when i use the prefab - is there no documentation on how to use the prefabs that is given?
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퍼블리셔 답변:
5 years ago에 답변됨
It's likely that you have imported the prefabs but not fully configure the scene. Just add ConfigController object into the scene with script attached and configure your desired settings such as planets rotation speed, zoom speed mobile setting etc. Attached scene with the project are good reference point, both for desktop and mobile build. Let me know if you still have any queries.
f
Error.. Help me
6 years ago
fadzil_harvard이전 버전 4.2
I just bought the asset but the mobile scene has missing prefabs and when trying to play it has errors like (just to list one): NullReferenceException: Object reference not set to an instance of an object ObjectRotation.LateUpdate () (at Assets/SolarSystem/Scripts/ObjectRotation.cs:15) Im use Unity 2019.2.1f1
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1
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퍼블리셔 답변:
6 years ago에 답변됨
It's likely that you have imported the prefabs but not fully configure the scene. Just add ConfigController object into the scene with script attached and configure your desired settings such as planets rotation speed, zoom speed mobile setting etc. Attached scene with the project are good reference point, both for desktop and mobile build.
V
Hard to appreciate with errors
7 years ago
VicM이전 버전 4.2
I just bought the asset but the mobile scene has missing prefabs and when trying to play it has errors like (just to list one): NullReferenceException: Object reference not set to an instance of an object ObjectRotation.LateUpdate () (at Assets/SolarSystem/Scripts/ObjectRotation.cs:15) Hard to appreciate the functionality while trying to work around these issues. Also one disadvantage is that when you import this into a existing project is not recommended as the asset is configured as a whole project, making more difficult to integrate this into a existing project.
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퍼블리셔 답변:
7 years ago에 답변됨
Fixed released with later update (4.3).
D
Getting Blank screen with only Orbiting Speed slider visible in the exe
7 years ago
Debashishb06이전 버전 4.1
Everything works as expected in Unity editor but whenever we build an exe we get a blank screen with just Orbiting speed slider and background sound playing. Nothing else is visible. Have tested in following unity version, 2018.4.5f1 2019.2.0f1
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퍼블리셔 답변:
7 years ago에 답변됨
Fixed have been released.
S
Mobile not working
7 years ago
Sphoenix44이전 버전 4.0
Unity Ver: 2018.4.3 Building Target: Android Same as Wang_Jonny, shows only a grey screen with background sound on my Samsung S8 & S10 Also, both OrbitCameraView and PlanetInfoManager has PlanetInfoManager.cs attached, and it will just kill OrbitCameraView gameObject, still even after removal PlanetInforManager gameObject, it still not show in my Android phones. The graphic looks great on Editor, if the author can fix the mobile build it should be 5 star
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퍼블리셔 답변:
7 years ago에 답변됨
Fixed have been released.
W
Building issue
7 years ago
Wang_Jonny이전 버전 4.1
Hi, everything works well in editor, but when I export it as an application, it just show me a grey screen with background music. So, how can I solve this issue? Thanks! All of them are the latest one. Unity version is 2019.3.0a6 and asset is unity 2019.1.6 I tested it in a previous version, has the same problem.
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퍼블리셔 답변:
7 years ago에 답변됨
Fixed have been released.
p
Does not work properly
7 years ago
procyonsoft이전 버전 4.1
Im a c++ dev who is new to Unity and new to c#. This project matches closly to the one I wanted to build and would be a great project to learn from. However this has a plauge of issue when trying to run it. First issue is what the other commenter said. With the MinAttribute bugs. The fix is to add the namespace in MinDrawer.cs using MinAttribute = UnityEngine.PostProcessing.MinAttribute; That should resolve your compile time bugs. But there are a lot of depreication warnings left. But the project should run ok in the editor. Next problem would be building to MacOS. Just get a gray screen. However reading people with similar issues of other projects just deleting and reinsterting the camera should work. I did that it worked but the view is all messed up and it has no controls. I've toyed around this project using different versions of Unity but I get different and worse issues with every version. Best verison I could get working was 2018.3.14f1 (apparently MacOS versions are different from Windows version numbers). So my experience with Unity and this project is pretty grim. I'm honestly not sure who is more at fault here. Other versions I've tried. 2019.3.0a6 2019.1.7f1 2018.4.2f1
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퍼블리셔 답변:
7 years ago에 답변됨
Fixed have been released.
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