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Great controller but questionable code
a year ago
DayMoniakk基于版本0.3
This controller feels amazing to use and has a few features that are really nice to have.
But this asset is plagued with several issues:
- The import process is more complicated than it should be, for some reasons the installation wants to override the whole project settings.
- The code is plagued with typos, hardcoded inputs from the old input system, confusing variable names and potential optimization issues (for example a few "GetComponent" running in the update loop)
It's a really nice starting point for prototyping but you might have to rewrite from scratch like I did to make it somewhat usable.
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It seems like a very good asset but a huge problem with is is that in order to import it you import the entire project or unity makes a temp project and you do the work.
1)Importing the entire project means that changes might happen to your project settings and to be honest it might change nothing but personally I don't think is worth the trouble of verifying.
2)The only way to safely use this asset is by letting unity open a temp project with all the files and manually copying over everything and making sure all the scripts are where they need to be and attach any objects/scripts that you might need into the appropriate places. A lot of work and susceptible to mistakes
The controller itself is very good, it works pretty good but the code is hard to read so in turn hard to change.
All in all, my biggest problem with it is that it's unnecessarily hard to import, I don't know how the asset store works but if you can make an update where it just imports a folder with all the necessary files and a player prefab this would be a 5/5 no question
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