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평점 만점의 리뷰가 11,000개 이상

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1 - 10 / 41개 표시
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d
Fantastic!
3 months ago
dlight2025버전 2.0
This asset is great, I used it in a video I made, where I recreated a 50-year-old Atari tank game. https://www.youtube.com/watch?v=fk4Rg-BPYco
이 리뷰가 도움이 되었나요?
0
0
S
Great pack
2 years ago
StigRBDesign버전 2.0
its a great pack working when imported both scenes and looks great :D only downside is: my tank auto reverse all the time in both scenes, i tried to check what code that might make this happen but i didn`t find it.. but other than that its a great project :D
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0
0
n
Great tank controller, will be using this
3 years ago
ncr100버전 2.0
Free. Wheels move, turret moves, fires, zoom-fires, camera-zooms. Engine sound changes pitch. Slows down and speeds up over different terrain. What more can I ask for ?!?!?
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3
0
g
This Asset is Good.
3 years ago
glebdoncov19버전 2.0
I want to see in next update the new tank (it is JS-2). This tank will be shooting once per 20 seconds but will have very powerful shells. Really, it will be great for all and will be take new ideas for all!
이 리뷰가 도움이 되었나요?
1
1
F
Looks good but the code is unmanagable
3 years ago
Foxbyter버전 2.0
First I'd like to say that the tracks simulation is looking great but I got so frustrated with the code that i'm writing my first asset store review after couple of years of using Unity. These are some things that drive me insane: 1. All setters have "Get_" prefix 2. Coroutines are started using string literals 3. Naive singletons everywhere 4. BroadcastMessage and SendMessage everywhere (basically magic strings) 5. Missing access modifiers, redundant attributes (like HideInInspector used with static fields), weird naming convention and code style, "_CS" suffix in every script's name (why?) 6. Transform.Find forcing you to name gameObjects in a certain way (or everything brakes) 7. Undocumented DefaultExecutionOrder attribute everywhere 8. There is no need to call Physics.IgnoreLayerCollision through code when you can set up the collision matrix in the project settings and get rid of this script entirely I could go on and on with this.
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1
0
퍼블리셔 답변:
3 years ago에 답변됨
Thank you for your advice. However the word "everywhere" is overstated. - "BroadcastMessage()" is used only in three cases, at the start, to pause and to destroy the tank. "_CS" suffix means "C Sharp". This asset supported also JavaScript in the past.
B
Perfecto!
3 years ago
Muy buenos assets, muy buenos controles, me van a ayudar mucho, muchas gracias y gran trabajo!
이 리뷰가 도움이 되었나요?
0
0
v
fantastic asset!
4 years ago
vinayKeswani07버전 2.0
Really a fantastic asset but I have a question. can I use this asset to make a commercial game please reply
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0
0
퍼블리셔 답변:
4 years ago에 답변됨
You can use the asset for your commercial project according to the Unity EULA.
w
Very Cool
4 years ago
Solve the problem: Assets\CrossPlatformInput\Scripts\ButtonHandler.cs(42,13): error CS0103: The name 'CrossPlatformInputManager' does not exist in the current context The first step, delete the folder of Standard Assets; The second step, delete the error file in \Assets\Kawaii_Tanks_Project\Kawaii_Tanks_Assets\Prefabs\Scene_Components\.
이 리뷰가 도움이 되었나요?
1
0
P
Good for free!
4 years ago
Posish5이전 버전 1.1
There is no bugs and it is really smooth!
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0
0
S
the best!!!
4 years ago
Sungbean23이전 버전 1.1
so worth it
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0
0
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