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11,000 種類を超える 5 つ星アセット

8.5 万人以上の顧客による評価

10 万人を超えるフォーラムメンバーが支持

すべてのアセットを Unity が審査済み

41件のうち 1 - 10を表示中
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d
Fantastic!
3 months ago
dlight2025バージョン 2.0 で
This asset is great, I used it in a video I made, where I recreated a 50-year-old Atari tank game. https://www.youtube.com/watch?v=fk4Rg-BPYco
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S
Great pack
2 years ago
StigRBDesignバージョン 2.0 で
its a great pack working when imported both scenes and looks great :D only downside is: my tank auto reverse all the time in both scenes, i tried to check what code that might make this happen but i didn`t find it.. but other than that its a great project :D
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n
Great tank controller, will be using this
3 years ago
ncr100バージョン 2.0 で
Free. Wheels move, turret moves, fires, zoom-fires, camera-zooms. Engine sound changes pitch. Slows down and speeds up over different terrain. What more can I ask for ?!?!?
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g
This Asset is Good.
3 years ago
glebdoncov19バージョン 2.0 で
I want to see in next update the new tank (it is JS-2). This tank will be shooting once per 20 seconds but will have very powerful shells. Really, it will be great for all and will be take new ideas for all!
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F
Looks good but the code is unmanagable
3 years ago
Foxbyterバージョン 2.0 で
First I'd like to say that the tracks simulation is looking great but I got so frustrated with the code that i'm writing my first asset store review after couple of years of using Unity. These are some things that drive me insane: 1. All setters have "Get_" prefix 2. Coroutines are started using string literals 3. Naive singletons everywhere 4. BroadcastMessage and SendMessage everywhere (basically magic strings) 5. Missing access modifiers, redundant attributes (like HideInInspector used with static fields), weird naming convention and code style, "_CS" suffix in every script's name (why?) 6. Transform.Find forcing you to name gameObjects in a certain way (or everything brakes) 7. Undocumented DefaultExecutionOrder attribute everywhere 8. There is no need to call Physics.IgnoreLayerCollision through code when you can set up the collision matrix in the project settings and get rid of this script entirely I could go on and on with this.
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パブリッシャーからの返信:
3 years ago に返信
Thank you for your advice. However the word "everywhere" is overstated. - "BroadcastMessage()" is used only in three cases, at the start, to pause and to destroy the tank. "_CS" suffix means "C Sharp". This asset supported also JavaScript in the past.
B
Perfecto!
3 years ago
Blacksoulshooterバージョン 2.0 で
Muy buenos assets, muy buenos controles, me van a ayudar mucho, muchas gracias y gran trabajo!
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v
fantastic asset!
4 years ago
vinayKeswani07バージョン 2.0 で
Really a fantastic asset but I have a question. can I use this asset to make a commercial game please reply
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0
パブリッシャーからの返信:
4 years ago に返信
You can use the asset for your commercial project according to the Unity EULA.
w
Very Cool
4 years ago
wechat_os_Qy02jn_hPyL1b35zOau4pM2Y8以前のバージョン 1.1 で
Solve the problem: Assets\CrossPlatformInput\Scripts\ButtonHandler.cs(42,13): error CS0103: The name 'CrossPlatformInputManager' does not exist in the current context The first step, delete the folder of Standard Assets; The second step, delete the error file in \Assets\Kawaii_Tanks_Project\Kawaii_Tanks_Assets\Prefabs\Scene_Components\.
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P
Good for free!
4 years ago
Posish5以前のバージョン 1.1 で
There is no bugs and it is really smooth!
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S
the best!!!
4 years ago
Sungbean23以前のバージョン 1.1 で
so worth it
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高品質なアセット
11,000 種類を超える 5 つ星アセット
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8.5 万人以上の顧客による評価
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10 万人以上のフォーラムメンバーが支持
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