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평점 만점의 리뷰가 11,000개 이상

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1 - 10 / 27개 표시
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d
Works, but not efficient
a year ago
deceneu88버전 1.4.0
The asset is definetly something good to start from, and works outside of the box, but there are a few drawbacks. Code is not clean and not efficient. Many UI canvases and who still uses Text component and not Text Mesh Pro? Gave it 3 as it works, however, there are alot of thing that I need to change just to get it into the out-of-the-box state but with cleaner code, using new components (text mesh pro) and optimize UI by cutting out canvases and leave only what makes sense.
이 리뷰가 도움이 되었나요?
0
0
i
Please upload tree Prefab of ECCGameCity scene!
3 years ago
itsnullptr이전 버전 1.3
Problem detected while opening the Scene file: 'Assets/Puppeteer/ECCAssets/Scenes/ECCGameCity.unity'. Check the following logs for more details. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) Prefab instance problem: Tree (35) (Missing Prefab with guid: dfa9dfeadc62f004fa180a7d05c05b72). 80 instances are missing the same Prefab UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
이 리뷰가 도움이 되었나요?
0
0
n
Fun little asset
3 years ago
notboring이전 버전 1.3
This is a simple project with a few well documented scripts. The included assets are nice and the demo project works as expected. I was able to add a radar and a few new features in a matter of hours. EDIT: This only thing that really annoyed me and which I complained about was actually a unity bug. After applying a workaround everything works as it should!
이 리뷰가 도움이 되었나요?
1
0
h
Is it optimized for a mobile version as well?
4 years ago
hongsukd이전 버전 1.3
Please answer fast
이 리뷰가 도움이 되었나요?
0
1
퍼블리셔 답변:
4 years ago에 답변됨
It is not specifically optimized, for example no object pooling, but I plan to make an update that uses Unity's new built-int pooler along with material/mesh/code optimizations.
s
No support
4 years ago
skulfio이전 버전 1.3
There is no support either through the forum or through the mail
이 리뷰가 도움이 되었나요?
0
0
퍼블리셔 답변:
4 years ago에 답변됨
Hi, if it's still relevant please send me a mail. I wasn't able to find which support question was yours on the forum either.
G
Very good assets
5 years ago
GameCreationStudiogcs이전 버전 1.25
I have bought several temples from Unity and they all have script bugs that I have to spend hours and days fixed it, but this is assets is well implement with no bugs
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
5 years ago에 답변됨
Thanks for the good words!
r
Great but no support
5 years ago
rabea_abuhaltam이전 버전 1.25
Great asset you will never regret to buy it.. but there is no support from the developer.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
5 years ago에 답변됨
Thanks for the review. You're right about lack of support, I'm trying to fix it.
w
The Best Asset
5 years ago
weatherbob이전 버전 1.25
Yhis package is great and easy to use. Works like he says and so simple to change and update to way you want.
이 리뷰가 도움이 되었나요?
1
0
퍼블리셔 답변:
5 years ago에 답변됨
Thanks!
g
Good Assets
6 years ago
garganta이전 버전 1.25
Hello i changed the car prefab with another one and when i start the game i cant move the new car. Also i cant food a component that was shown in the documentation . I really appreciate the help.the five start well be put after helping me solving the problem and thank you
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0
0
d
Demo works great.
6 years ago
deleted이전 버전 1.25
Can't wait to start creating and building with this. Curious, though, how do you set this up for android? I can't find the steering wheel in game after activating it for use.
이 리뷰가 도움이 되었나요?
2
0
퍼블리셔 답변:
6 years ago에 답변됨
Hi, You should turn on the CanvasSteeringWheel object in the scene, and then the game will understand it when it runs on a mobile device and let you control the game with it instead of tapping left/right of screen.
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