메인 콘텐츠로 건너뛰기
Unity logo
キャンセル
개인정보 설정
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

1 - 10 / 22개 표시
사용자 리뷰
정렬 기준
G
best one
2 years ago
GarminWelster버전 1.0
i love this asset. but i got question. its been over years since your working on weapon system. anyways please come back and make new asset like mobile first person controller V2/ Version 2 where you add tap to move and drawer and equip items. it will be amazing if you come back. anyways this asset is good.
이 리뷰가 도움이 되었나요?
0
0
i
sucks
4 years ago
isaknordstrom1버전 1.0
I Can't export the game!
이 리뷰가 도움이 되었나요?
0
1
퍼블리셔 답변:
4 years ago에 답변됨
thanks for review, very informative
d
Super asset
5 years ago
dennytrevy버전 1.0
Thank You
이 리뷰가 도움이 되었나요?
0
0
R
Great Asset
5 years ago
RooseViper버전 1.0
An amazing price for such an amazing asset
이 리뷰가 도움이 되었나요?
0
0
p
Great Asset
7 years ago
phraxjams버전 1.0
Question: How can we limit x axis too in FP_Camera Look. You have already limit Y axis [-35,35] but what about X? we can see 360 degree freely Answer... 1) Create 3 variables: public float minX = -90; public float maxX = 90; private Vector3 horizontalLook; 2) Replace transform.Rotate(0.0F, lookAt.x * (sensitivity / 10), 0.0F); With horizontalLook += Vector3.up * (lookAt.x * sensitivity / 10); horizontalLook.y = Mathf.Clamp(horizontalLook.y, minX , maxX); transform.eulerAngles = horizontalLook;
이 리뷰가 도움이 되었나요?
0
0
R
Good asset that does what is says.
7 years ago
Rubakai버전 1.0
In general works great. Would be good having more joystick options and comments but no real complaints
이 리뷰가 도움이 되었나요?
0
0
b
Basic functionality but gets the job done!
7 years ago
batteraaf버전 1.0
It will only provide FPS character movement and does not have a weapon system. For me that is fine as I am not intending to use it beyond movement. What is really good is that the camera movement goes both horizontal and vertical and the handy quick scroll buttons can make you look behind you instantly. Most other assets on the store block vertical movement on mobile to avoid complication and give you legacy look left and right experience only (very old skool). Worth it!
이 리뷰가 도움이 되었나요?
0
0
M
Nice
7 years ago
Michael819버전 1.0
Nice asset
이 리뷰가 도움이 되었나요?
0
0
Q
Best
8 years ago
Qoteak버전 1.0
An excellent controller for mobile and PC. This is exactly what I would like to see in the Standardsad Assets. A lot of settings and a quick response from the developer.
이 리뷰가 도움이 되었나요?
0
0
m
Nice asset but..
8 years ago
modernator24버전 1.0
Easy to use, easy to expand, but after use this instead of basic FPSController from StandardAssets, it's super laggy. My game is still in prototype and nothing much to render, just few cubes and weapons and plane ground, that's all. Also when I imported this asset, lots of my game settings changed permanently, so I had to find them and chage it by creating empty project and inspect every possible values in each setting!!! It's really nice asset but well, at least you should fix performance issue maybe. Please fix this. Game tested on Samsung Galaxy S7. P.S. I just removed this and re-run with my old controller and now it's laggy too. This is 100% sure that causes from Project Setting assets from your asset. I was used default settings except some additional tags and input axis for mobile control and others are all default. Please remove those Project setting assets that doesn't needed actually. Now I can't run my game with my original controller. P.P.S. Finally, now fixed performance issue. I created new android project and compare each settings one by one. Change the setting to my default values now performance issue is gone. This was caused from quality setting, default quality of Android build is "medium" which v-sync is "not disabled". Using v-sync solve my problem. Please remove your quality setting asset to prevent this kind of issue happens again. *** New Comment from 18-10-30 *** I still think it's amazing asset, however you still didn't fixed this issue. Now I know project setting files you included(and it must be NOT) cause the lagging issue, so I didn't imported and works fine. Geez, I just wondering, why didn't you updated yet? This shouldn't be something like very hard work to do. Another critical problem could be happen is that all of project settings developer set before could be overriden, it's very big problem in most cases. WHY YOU INCLUDED InputManager/NavMeshAreas/NetworkManager/ProjectSettings/QualitySettings/TagSettings/TimeManager/UnityAdsSettings/UnityConnectSettings? I gave you 2 stars, because it can way much improved by just removing them, but you didn't, makes me really feeling angry. I can re-rate if you fix the problem, however I give you a one star now. Hope you update this asset some day.
이 리뷰가 도움이 되었나요?
0
2
퍼블리셔 답변:
8 years ago에 답변됨
Will be fixed, sorry if this has caused you inconvenience.
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo

언어

어필리에이트 프로그램

멤버십링크 생성기어필리에이트 ID

Feedback

파트너 프로그램

협력사
Copyright © 2026 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.