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But to make it your own using theirs not commented code is a bit of struggle, I will reattach his lines of codes and optimize them a bit and it could look like neat 2D hack and slash game.
And probs comming with game will give me few extra pushes to back to construct bit better game.
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我在这项资产中学会了如何完全控制精灵帧动画,使用unity自带的animator无法做到。
这对我很有帮助!
另外2连击的处理 手感不是太好…如果能做成播放攻击动画时就可以记录下一次攻击键,然后到达当前攻击动画播放到pause帧并且有按下过攻击键就自动进入下一个攻击动画,而不是到pause帧才开始检测攻击键的话,攻击手感将更好。
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Reply from publisher:
replied 9 years ago
尽管缺乏功能,谢谢你的好评价。
How i can change hp enemy??? Please help.
And how to make the transition to the next level after defeating the boss?
Your framework is very good, but lack documentation makes it very, very hard in use.
PS When you give us fully documentation, my rate will be 5!
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Good bgm, attack sound and background, especially control difficulty during game, player's attack effect is quite impressive
But it lacks a description of the code, There is a lot of functionality in a particular script, so it's a bit hard to find the code part for that feature
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d
Awesome Game! Little instruction
9 years ago
derixstudioon previous version 1.0
I really like the ending product of the game. The level is awesome! I just have an issue with little instruction explaining anything and everything/ aka DOCUMENTATION. How it all interacts. I can understand code but for those that cannot I feel would have a hard time implementing this. I am having to go through all the code and opening up trees in the Inspector just to figure out how everything works. I want an instruction booklet. It would make using this awesome stuff so much easier.
Thanks
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Thank you for the good data.
I have a few questions.
Why does the physics player and enemy pass each other when they collide with each other?
I wonder how players and ground are physically applied and players and enemies are not physically applied.
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