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평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

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1 - 10 / 13개 표시
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N
Fun Trailer and Gameplay.
7 years ago
Nabataku버전 1.5
The trailer was fun to watch, and easy to modify. I did have to adjust the size to everything (sprites) though.
이 리뷰가 도움이 되었나요?
0
0
A
Pretty good asset
8 years ago
Astaltw버전 1.5
I'm still learning C sharp, so I cannot fully judge the full potential of the content provided in this asset. But so far, for a beginner like me, it helps a lot in my project. The comment in the code are helpful to not get lost but I wish the documentation could have been more helpful on how the "spritesheet" can be replaced and with the animator and stuff, it's not big deal for "non beginner" I know.
이 리뷰가 도움이 되었나요?
1
0
G
Brilliant Template!
9 years ago
GatFire버전 1.5
Great template, truly worth the buy! It provides a large amount of features such as coin store and character selection to name the least. Great asset store creater, 5/5 would buy again!
이 리뷰가 도움이 되었나요?
1
0
k
Far from Ultimate, closer to Starter Kit
9 years ago
karekano버전 1.5
This isn't a bad asset but it won't solve your needs either. The control scripts are very restricted as they use "keycode" instead of Unity's Input naming workaround, so you will need to actually modify the existing scripts if you want to implement gamepad or even just to customize the controls. The movement of the character is also driven in an over complicated way. If you need to pick up some ideas you could try this, but for developing an actual game you will end redoing all the scripts yourself. Note to the author: please don't get offended, I'm reviewing an asset called Ultimate and with a cost that should offer a more definitive and usable template. If you change it to Starter Kit or lower it's price I will gladly give it some more stars.
이 리뷰가 도움이 되었나요?
4
0
t
Plenty of content packed into a cute little package
9 years ago
tanoshimi버전 1.5
There's a surprising amount of content here, and it's neatly packaged up in a self-contained game that clearly demonstrates how each section works. Ads, social media integration, character and level select, basic AI for both enemies and allies, custscene dialogue, touch input, win/loss conditions - each one simple, but effective, and generally well-commented. There's a *few* minor niggles: the animator controllers are a bit "spaghetti"-like and could have benefitted from some substate machines, for example, and the level select buttons don't rescale correctly. Also, as other commenters have mentioned, it's a bit confusing to find some character animations in the spritesheet (jump-kick and picking up crates, for example) that don't ever seem to have been coded in. But for the price I'm really pleased with this asset, and it's certainly provided a really useful starting point for me having never really considered the belt beat'em-up genre before.
이 리뷰가 도움이 되었나요?
0
0
e
Worth A Look But Could Use Some Lovin'
9 years ago
ethanwgross버전 1.5
If your goal is to create a retro styled 2d fighting scroller, then this could possibly be a good start for your journey. The artwork is fantastic as always is from Fome Development and the characters are always charming. However, there are a few things to consider before investing your hard earned money into this endeavor. To mention some are: - Not to expect it to work like a brand new toy right out of the box. The project has a few warnings, errors, and missing components.. easily fixable, but none the less annoying. - Not to expect to get a running start at your opponent and jump kick his ass like a battle toad... why? well.. because you can't run, and you can't jump kick. A head scratching omission to any self respecting beat 'em up game. - It could certainly use some polish and possibly some combos along with some fresh animations. Really, when it comes down to it, those things are minor (except for the jump kick of course) and can be overlooked with an open mind and realistic expectations. I like Fome stuff and Alex is a great dev with knowledge about his code but this one could use some TLC. Don't hesitate to give this a try if your looking for some Great artwork and a backbone to start your project on.
이 리뷰가 도움이 되었나요?
0
0
L
Good starting point
9 years ago
Lobizon버전 1.5
Thank you for the effort, it is a nice template at a good price but it still comes with some flaws in the code. ie. the main character doesn´t run. Please update the code.
이 리뷰가 도움이 되었나요?
0
0
b
Time saver
10 years ago
b29superfortress이전 버전 1.0
This template appeared to be a time saver for our team. Simple and rational solutions in this project does not need to be improved. Thank you, Fome devs!
이 리뷰가 도움이 되었나요?
1
0
H
As good as it looks (I'm afraid)
10 years ago
HCrowley이전 버전 1.0
I picked this up a while back, played around with it, saw how much work would be needed to actually turn it into a proper game, and quietly put it to one side again. It's popped up on special offer now, so I thought I'd write a quick review... As another reviewer has noted the term "Ultimate" has been rather misused here. I had hoped that hiding beneath the sub-Commodore64 graphics there might be a usable game template, but... well, it works in its own context, I guess, but that's about it Replacing the graphics with some of your own would be a distinctly non-trivial task. Most of the animations are just one or two frames, they all face in a single direction, and the characters all have their own individual controllers, even though they're pretty much all performing the same set of actions Sure it COULD be done, but by the time you've faffed around with it, you'll probably wish you'd not been such a lazy slob and you'd written the thing yourself from scratch On special offer it's not going to break the bank and you might get a small amount of fun out of it (which is why I haven't rated it lower), just don't expect anything... Ultimate EDIT: For me, a good template, and especially one that calls itself "Ultimate", should allow the user to pick it up, drop their own graphics into it, and get going almost immediately. After that, they'll certainly want to tweak some things and add other things, but the template should allow them to get started straight away Here, though, I wanted to have sprites that had animations in at least two directions (right and left) (true animations in each direction, not just flipping the graphics), and probably up and down too. Can't do it. There's only a single direction animation for each character in this template. So, I'd have to write new animations, add them to (every single one of) the controllers, and modify the code to execute those animations when appropriate Now, as I said originally, that's all possible, but it's a fair amount of work, and if I'm going to do that, well, I might just as well knucke down and write the whole thing myself from scratch. (Which to be honest, is pretty much what I have done...) I'm not dissing the work that went into this (and I've got some vague plans to pick up the 2d shoot-em-up that you've also released, which looks rather more substantial than this), but I do think that if you're going to release a template game, you should try and make it so that the placeholder objects such as characters and backgrounds and whatnot, can be reskinned rather easier than is possible here
이 리뷰가 도움이 되었나요?
3
2
퍼블리셔 답변:
10 years ago에 답변됨
Hello, Harry! Thank you for your feedback! I strive for continual improvement of this project, so it is very important for me to know each customer's opinion. "saw how much work would be needed to actually turn it into a proper game" Yes, it takes time. Template is not a finished game, it is a foundation. Based on this foundation, developer adds new specific features, which makes it distinctive and unique game. If I had done this template more concrete, it would not fit other developers gameplay ideas. They would have features they don't need, what will lead to a mess and the need to delve into the code. Developers ask me for a help on how to bring this template to what they exactly need very often, and I always do my best to find the simpliest and fastest solution. "As another reviewer has noted the term "Ultimate" has been rather misused here" Please, let me know, what exactly this template lucks for being ranked "Ultimate", and I will add it. "Replacing the graphics with some of your own would be a distinctly non-trivial task." Why? Inserting sprites into animations is what you do, no matter if it is a premade template or your own project. "the characters all have their own individual controllers, even though they're pretty much all performing the same set of actions" Yes, they have identical structure in their controllers. But all controllers are different, because all controllers play different animations, because that are different characters with different sprites. Thank you! Best regards, Alex
M
Good 2D Beat'em Kit
10 years ago
MuffinArray이전 버전 1.0
A good start for anyone looking to make a 2D beat'em up. Includes everything I expected to get started. The C# scripts are well documented and easy to understand. You will have to know how to script if you want to add more advanced features. It includes Start menu, pause menu, melee combat, ranged combat, item pickups, enems, boss, win / lose game states. Enough to make a simple fun game and a good starting point to build on.
이 리뷰가 도움이 되었나요?
3
1
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