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Charon is a Unity plugin designed to address common challenges in game development, such as inefficient management of static game data—like skills, items, missions, dialogues, and quests—often handled through error-prone spreadsheets or manual config files. It provides a browser-based editing UI that supports the creation of diverse data structures for any game genre, offering a user-friendly interface for designers and automated code generation for developers to streamline workflows. By replacing traditional data management methods with a structured in-game database, Charon reduces technical overhead, enabling teams to focus on crafting engaging gameplay experiences.
*** Online version for large teams is available at charon.live. ***
[GitHub] [Documentation] [Example Project] [Online Version] [OpenUPM Package]
Key Features:
- Visual Game Data Editor: Easily define and edit your game's data structure.
- Source Code Generation: Generate source code to leverage your game data in development.
- Multi-Language Text Support: Manage and utilize text in multiple languages.
- Localization Data Export/Import: Export and import data in formats like Microsoft's Excel XLSX, XLIFF, JSON, or XML.
- Spreadsheet Integration: Streamline your workflow with export/import capabilities using Microsoft's Excel XLSX format.
- Multi-user support: Users can edit data in collaboration and access it within their code.
Compatibility:
- Unity 2021+
- Supported on PC, Mac, and sometimes Linux.
*** This package requires .NET 8 or later to be installed. ***