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The Mesh Particle Renderer is designed to be an intuitive, drop-in replacement for Unity's built-in ParticleRenderer component.
The MeshParticleRenderer component will render the same particles generated by a standard Unity particle emitter, but will do so with a given mesh, not a billboard. All particle size settings, velocity, rotation, forces, growth, etc will work on the mesh particles as expected.
The system is highly optimized and comes with both a single and multi-threaded version of the Mesh Particle Renderer component.
Mesh Particle Renderer
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License agreement
Standard Unity Asset Store EULALicense type
File size
5.8 MB
Latest version
1.0
Latest release date
Jun 7, 2011
Original Unity version
3.3.0
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