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Riding System using the Animal Controller to make your character Ride any creature
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
6000.0.32f1
Compatible
Compatible
Compatible
2022.3.50f1
Compatible
Compatible
Compatible
Additional compatibility information

How to Upgrade to:

URP | HDRP

Description

Manual | Integrations | Quick Guides | Build Demo | Discord


Here is your ultimate Riding System!🏇


What's New!

Road Map

💖Everything in Animal Controller (AC) is included in Horse Animset Pro (HAP)



❇️IMPORTANT❇️

This asset is included in Horse Animset Pro (HAP).

If you are going to use HAP too, You don't have to buy AC



❇️UPGRADING❇️

⏩ALWAYS BACK-UP YOUR PROJECT BEFORE UPGRADING⏪

If you have trouble upgrading or if a script is causing errors, please remove the "MalbersAnimations/Common/" folder and reimport the asset again.



Horse AnimSet Pro(HAP) is an animation framework controller, Root-Motion or In-Place, for any Creature or Humanoid character.


Based on Scriptable Architecture, the asset uses modular features that you can add or remove to best fit your projects.


With more than 100 AAA-quality Animations, HAP is the number one Riding System for Unity.


There are over a hundred tools that will help you achieve any situation without having to write a line of code.


Even though it includes a horse to mount, you can ride any creature from tiny rabbits to gigantic dragons.


Ready to use multiple combat abilities while riding or on the ground or simply have a smooth ride on any creature.


From Medieval lands to the harsh Wild West HAP is the cutting-edge riding solution.

This package is continuously growing with more features and animations on each update!



Contact: malbers.shark87@gmail.com

Technical details

⚙ FEATURES ⚙

Horse:

-100+ Animations Clips

- 2 Horse Styles (Realistic, Poly Art,)

- Several Textures sets for each horse Style

- LODs

- Armour, Reins and Saddle

- Unity Cloth Simulation for the Reins and Mane Not Usable for Unity 2019

- Sounds

- Basic Step System (Track Sound and Tracks particles)

- Animal Controller for managing all Malbers Animations creatures

- States: Swim, Fall, Jump, Attack, Death, Walk, Trot, Canter, Gallop, Sprint

- Directional Damage System

- Strafing

- Camera Base Input

- Terrain Alignment

- Supports NavMesh Agents. Basic AI

- Mobile Ready

Rider:

- 132 Animation Clips (Use it with Humanoid rigs for better compatibility)

- Cowboy Model with 1 Texture Set

- Rider System (TCP & FPC)

- Rider Combat System: Bow, Pistol, Melee (soon: Spear, Rifle, Magic Staff, Throwables)

- Very very veeeery Basic Inventory system to demonstrate the compatibility of the Rider -Combat System with external inventories.

Utilities:

- Material Changer

- Blend Shapes Manager

- Mesh Changer

- Animator Message Behaviour

- Animator Sound Behaviour

- Head Aiming

- Weapons (Models, Textures and Scripts)

- Animal Basic AI

- Basic Camera Rig System with camera states.

- Compatible with All Malbers Animals

- Compatible Invector TCP, Ootii MC, more integration to come! on future updates

Horse Animset Pro (Riding System)

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
See details.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
License type
Single Entity
File size
298.0 MB
Latest version
4.4.8
Latest release date
Jan 2, 2025
Original Unity version
2022.3.50 or higher
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