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RMH Solar-Powered Laser Pistol.
A mildly futuristic solar-powered laser pistol that comes with five unique texture schemes (has prefabs for each scheme): E5-Army, Red-Back, Grey, Medic, and Bad-Kitty. The pistol uses 8745 tris / 7948 verts (could be considered high) to achieve its mostly rounded body details. The topology is clean and almost entirely quads (a few triangles were used), though Unity automatically triangulates meshes.
The screen area has a high-texel density so customising the screen is straightforward (a UV layout PNG has been included in the Textures folder). Each pistol uses 2 materials (one for the main body, the other for the transparent torch glass) / these materials work off a single texture bundle (AO, Albedo, Emission, Metallic, Normal). Moving parts are: battery pack, clip-eject button, safety catch, rear thumb dial, and trigger (the torch glass can be (re)moved, should you need this); these objects have their axes configured so movement happens as expected. Finally, the gun sights, laser lenses, and some of the OLED screens work on the material emission channel (they will be clearly visible in low light).
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
Solar-Powered Laser Pistol, 8745 tris, 7948 verts. 2K PNGs. Maps: Albedo, AO, Emission, Metallic, Normal
The HDRI file used to light the scene was downloaded freely from HDR Labs sIBL Archive.
Version History
V1.0: Released.
A mildly futuristic solar-powered laser pistol that comes with five unique texture schemes (has prefabs for each scheme): E5-Army, Red-Back, Grey, Medic, and Bad-Kitty. The pistol uses 8745 tris / 7948 verts (could be considered high) to achieve its mostly rounded body details. The topology is clean and almost entirely quads (a few triangles were used), though Unity automatically triangulates meshes.
The screen area has a high-texel density so customising the screen is straightforward (a UV layout PNG has been included in the Textures folder). Each pistol uses 2 materials (one for the main body, the other for the transparent torch glass) / these materials work off a single texture bundle (AO, Albedo, Emission, Metallic, Normal). Moving parts are: battery pack, clip-eject button, safety catch, rear thumb dial, and trigger (the torch glass can be (re)moved, should you need this); these objects have their axes configured so movement happens as expected. Finally, the gun sights, laser lenses, and some of the OLED screens work on the material emission channel (they will be clearly visible in low light).
As always, for a better impression of the asset inside the Unity engine, please view the YouTube video in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to Edit >> Project Settings >> Player , then in the Other Settings section of the Inspector in the Color Space* drop-down menu, select Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
Solar-Powered Laser Pistol, 8745 tris, 7948 verts. 2K PNGs. Maps: Albedo, AO, Emission, Metallic, Normal
The HDRI file used to light the scene was downloaded freely from HDR Labs sIBL Archive.
Version History
V1.0: Released.
RMH Solar-Powered Laser Pistol
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License agreement
Standard Unity Asset Store EULALicense type
File size
61.3 MB
Latest version
1.0
Latest release date
Mar 7, 2017
Original Unity version
5.3.5
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