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Move & Get any camera edge (pivot) in world space with a single method call
Example:
Vector3 Top Right = camera.GetTopRight(10);

- want to move the camera bottom left to the start point  ?
simply call:
camera.Move Bottom Left (startPoint, 10);

- easily create objects at screen edge
- easily remove objects when they leave screen edge

- has methods to move and get any camera pivot in world space:
top left , top center , top right
left center, middle, right center
bottom left, bottom center, bottom right


Features:
- methods to move & get any camera edge (pivot) in world space
- works with 2D orthographic & 3D perspective cameras
-- even if the camera is rotated
- easily detect screen edges
- includes demo scenes
- includes source code
- supports unity 5
- online documentation

- for inquiries, contact us
customer.cyborgassets@gmail.com

 

Loved it ? then you will love:

- Object Edges 2D : position objects with a single line of code

- Directional Zoom : easily & smoothly zoom the camera in a single direction (example: zoom out showing more sky but not more ground)

Camera Edges

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License type
File size
417.4 KB
Latest version
1.0
Latest release date
Jan 31, 2018
Original Unity version
5.0.0
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