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De/activate multiple scene objects with one click.
Usage example: When a wizard-like GUI dialog is created using UI gameobjects, the problem rises that all pages of the dialog appear at once in editor. To edit a specific page, all others need to be hidden temporarily. Instead of selecting objects for manual deactivation, simply define a ViewStacks group and add all "page" objects once. Use a single click to switch to any page and hide all others automatically.
Works as editor extension primarily, but can also be used in game runtime to implement page swapping functionality.
ViewStacks for Wizard Analogies
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Standard Unity Asset Store EULALicense type
File size
471.2 KB
Latest version
1.0.1
Latest release date
Mar 17, 2025
Original Unity version
5.0.0
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