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Male and Female base for games
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
6000.0.42f1
Compatible
Compatible
Compatible
Additional compatibility information

Package setup in Unity 6 HDRP 17x

Description

Character overview:

The dawn of a new generation of characters, known as "N5 - the Nextgen Series," marks a significant leap in character creation using the advanced UE5 Manny Simple skeleton. Born from the legacy of the exceptional G2 character system, the N5 characters not only inherit the finest traits but also introduce captivating new features. N5 emerges to fulfill the needs of users within the UE5 environment, seamlessly integrating with the cutting-edge UE5 skeleton. Embrace the future with N5, designed to meet the requirements your expectations and elevate your creative endeavors like never before!

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How to use

  • N5 Character Guidelines
  • How to using Unity Face Capture
  • The characters in the package utilize the Dawnshader_SG shaders created with Shader Graph in Unity. The package is set up in HDRP mode, if you wish to use them in URP or Built-in, you can switch the SRPs without changing the shaders, although you may need to readjust lighting and environment settings. Additionally, you may need to fine-tune the skin materials or other materials for optimal results. You may also need to install Shader Graph in Unity to modify the shader and follow the steps below:

Window -> Package Manager. Shader Graph

  • To avoid get error log "inputValue" so please following:

Window -> Package Manager. At the top left corner of that window you should change: Packages: In Project >>> Packages: Unity Registry. Search for Input System and install. Restart project >> Done

  • You should open Overview scene to find out features of character package
  • You can find Face Morphs/Blendshapes on Head Morphs in this package.
  • Feel free to learn more about characters and make a questions on my [My Discord]

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Special thanks to EZSoftBone for making the hair and Prop physic smoother

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All character body parts are modular so you can mix with my other N5 characters same gender but make sure you have scripts to mix characters, this package not included mixing character scripts.

Props physic on character clothes setup physic ready with demo script of Dynamic Bone

This character has over 75 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes), 02 hair styles can use for both male and female characters

Technical details
  • 75 Blendshapes/Morphs (52 blendshapes for Unity Face Capture and 23 blendshapes for Phenomes)
  • Male and Female character rigged with same skeleton (UE5 Manny simple skeleton with 02 extra bones clavicle_pec_r and clavicle_pec_l)
  • Male and Female head same scale so you can share Hair/Hat
  • Blending/Mixing color/textures on Materials
  • Makeup Face/Hair/Eyes/Lips
  • Cloth and Jiggle physic setup ready

Number of textures: ~90

Texture dimensions: 2048 -4096

Polygon count of [Model Name]: 20k -40k

Minimum polygon count: 20k

Maximum polygon count: 40k

Number of meshes/prefabs: ~6

Rigging: Yes

Animation count: 0

Animation type list

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR): PBR

N5: Human Base

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